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Most of Pink Maridia G-Mode: Second Pass#2145

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osse101 merged 4 commits intovg-json-data:masterfrom
kjbranch:g-pink-m-2
Jul 26, 2025
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Most of Pink Maridia G-Mode: Second Pass#2145
osse101 merged 4 commits intovg-json-data:masterfrom
kjbranch:g-pink-m-2

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This is the rest of Pink Maridia, excluding East Cac Alley.

I also didn't add any strats for Botwoon. I figured G-mode would help with accuracy, as the rest of the body doesn't appear, but apparently it still has collision. Is it beneficial to add G-mode Botwoon strats just to help avoid the projectiles (from the left and right)?

osse101
osse101 previously approved these changes Jul 21, 2025
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Botwoon without projectiles would make the right side fight much simpler.
I don't think it helps much with the left side fight.
I think it makes sense if you want to run around GModing in Very Hard or something.

{"and": [
"Gravity",
"h_artificialMorphSpringBall",
"canInsaneJump"
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The dodge is a lot like with big hoppers. You jump right as they decide to jump so they go the wrong way. I think its TrickyDodgeEnemies, but maybe not at this time.

@osse101 osse101 merged commit ff061ef into vg-json-data:master Jul 26, 2025
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@kjbranch kjbranch deleted the g-pink-m-2 branch July 26, 2025 18:48
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2 participants