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G-Mode Fixes from Bobbob's List #2152
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -3076,6 +3076,32 @@ | |
| ], | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "link": [16, 14], | ||
| "name": "Shinespark Through Crumble Blocks, Quick Morph", | ||
| "requires": [ | ||
| "canEnterGMode", | ||
| "canInsaneJump", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
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Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is only used as a difficulty placement, but maybe something else should be used instead?
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I don't think its that unintuitive relative to going up through the crumble block even if I haven't thought of this strat before now. |
||
| {"canShineCharge": { | ||
| "usedTiles": 23, | ||
| "steepUpTiles": 6, | ||
| "steepDownTiles": 1, | ||
| "openEnd": 1 | ||
| }}, | ||
| {"shinespark": {"frames": 23, "excessFrames": 0}}, | ||
| "can4HighMidAirMorph", | ||
| {"or": [ | ||
| "h_artificialMorphBombThings", | ||
| "h_artificialMorphSpringBall", | ||
| "can3HighWallMidAirMorph" | ||
| ]} | ||
| ], | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "Shinespark vertically through the crumble block and quickly morph and move left into the bomb block just below.", | ||
| "Align Samus on the second downward slope in front of the door before sparking." | ||
| ] | ||
| }, | ||
| { | ||
| "id": 134, | ||
| "link": [17, 1], | ||
|
|
@@ -3102,6 +3128,38 @@ | |
| ], | ||
| "devNote": "This requires the item to not be collected, but there is no reason to do this without it being there, so there is no canRiskPermanentLossOfAccess." | ||
| }, | ||
| { | ||
| "link": [17, 1], | ||
| "name": "G-mode Overload PLMs by Power Bombing Item, Shinespark, Quick Morph", | ||
|
osse101 marked this conversation as resolved.
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||
| "requires": [ | ||
| {"notable": "G-mode Overload PLMs by Power Bombing Morph Maze Item"}, | ||
| "canEnterGMode", | ||
| "h_usePowerBomb", | ||
| "canInsaneJump", | ||
| {"canShineCharge": { | ||
| "usedTiles": 23, | ||
| "steepUpTiles": 6, | ||
| "steepDownTiles": 1, | ||
| "openEnd": 1 | ||
| }}, | ||
| {"shinespark": {"frames": 23, "excessFrames": 0}}, | ||
| "can4HighMidAirMorph", | ||
| {"or": [ | ||
| "h_artificialMorphBombThings", | ||
| "h_artificialMorphSpringBall", | ||
| "can3HighWallMidAirMorph" | ||
| ]} | ||
| ], | ||
| "collectsItems": [10], | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "To overload the PLMs, place a Power Bomb precisely to the right of the bottom of the second overhang above the bottom left door.", | ||
| "This is at the max jump height without HiJump. Placing the Power Bomb higher or lower will not overload the PLMs without many Power Bombs.", | ||
| "Shinespark vertically through the crumble block and quickly morph and move left into the bomb block just below.", | ||
| "Align Samus on the second downward slope in front of the door before sparking." | ||
| ], | ||
| "devNote": "This requires the item to not be collected, but there is no reason to do this without it being there, so there is no canRiskPermanentLossOfAccess." | ||
| }, | ||
| { | ||
| "id": 135, | ||
| "link": [17, 16], | ||
|
|
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