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95 changes: 91 additions & 4 deletions region/brinstar/red/Red Brinstar Fireflea Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -109,7 +109,8 @@
"to": [
{"id": 1},
{"id": 2},
{"id": 3}
{"id": 3},
{"id": 4}
]
},
{
Expand Down Expand Up @@ -508,11 +509,65 @@
{"notable": "X-Ray Access Damage Boost"},
"canHorizontalDamageBoost",
"canTrickyJump",
"canUseIFrames",
{"or": [
{"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 2}},
{"and": [
"canTrickyDodgeEnemies",
{"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 1}}
]},
"canInsaneJump"
]},
{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 6}}
],
"note": [
"A precise strat that involves crossing both gaps by dboosting off Wavers.",
"The Wavers are also used for iframes to avoid taking damage from any spikes."
"A precise strat that involves crossing both gaps by damage boosting off Wavers.",
"The Wavers are also used for i-frames to avoid taking damage from any spikes.",
"It generally best to use a Fireflea (or two) to quickly boost to the left,",
"in order to boost off the Waver during its first cycle.",
"Waiting for the Waver to return is possible and does not take long,",
"but it gives a different pattern at the left side of the room,",
"making the final damage boost significantly more difficult."
]
},
{
"link": [2, 1],
"name": "X-Ray Access Damage Boost Speedy Jump",
"requires": [
"canHorizontalDamageBoost",
"canTrickyJump",
"canUseIFrames",
"SpeedBooster",
{"or": [
"canInsaneJump",
{"and": [
"canTrickyDodgeEnemies",
{"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 1}}
]},
{"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 2}}
]},
{"or": [
{"and": [
"canInsaneJump",
{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 2}}
]},
{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 3}}
]}
],
"note": [
"Use a Fireflea (or two) to quickly boost to the left,",
"to be able to catch the Waver and boost off it on its first cycle, to cross the first gap.",
"Take one or two more hits from the Wavers for i-frames;",
"take the last hit close to the ground while holding forward.",
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I prefer a turnaround kago, or neutral dboost.

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@blkerby blkerby Jul 25, 2025

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A turnaround kago can work but from what I'm seeing, it leaves you with significantly fewer i-frames (looks like it takes some time for the turnaround animation to finish before you can begin running?). Holding forward boosts you down and you begin running more quickly. It doesn't seem to matter with the 3 Waver hit version since you'd be falling off the runway before running out of i-frames either way. But with the 2 Waver hit version, the holding forward method seems noticeably more lenient. https://videos.maprando.com/video/7201

I might be missing something about the neutral dboost because wouldn't that push you upward, delaying the landing so there's almost no opportunity to gain enough speed to cross?

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I didn't see that there was a 2 waver hit version because the parts for avoiding firefleas obfuscate what is important to the strat.
2 hit jump fits in extreme because I think you want to set up a visual cue for where iframes run out to do the jump. I'm not going to use it if I can avoid it, but farming wavers before that point was overall harder. Turnaround kago could work, but was harder.

https://videos.maprando.com/video/7205 -- I used save states

"Then gain speed using Speed Booster to jump across the second gap."
],
"detailNote": [
"Using the second Waver cycle leads to a bad pattern at the end,",
"where the path of the speedy jump will be blocked by a Waver,",
"which can still be avoided but only with great difficulty."
],
"devNote": [
"FIXME: Patiently waiting for a different Waver cycle could be another way to avoid Fireflea damage."
]
},
{
Expand Down Expand Up @@ -923,8 +978,40 @@
],
"note": [
"Damage boost off of the Fireflea or a Waver in order to get onto the upper spikes.",
"It is possible to quickly get into position to use the Waver or to wait for it to return."
]
},
{
"link": [2, 4],
"name": "Damage Boost and Use I-Frames",
"requires": [
"canHorizontalDamageBoost",
"canTrickyJump",
"canUseIFrames",
{"or": [
{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 5}},
{"and": [
"canTrickyDodgeEnemies",
{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 3}}
]},
{"and": [
"canInsaneJump",
{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 2}}
]}
]}
],
"note": [
"Damage boost off a Waver to get onto the upper spikes,",
"then continue taking hits from the Waver to gain i-frames and avoid any spike hits.",
"It is possible to quickly get into position to use the Waver or to wait for it to return.",
"It is also possible (but not required in this strat) to perform a second damage boost off of the Wavers to avoid some spike damage."
"There are several possible ways to ensure Samus lands on the safe platform:",
"1) align with the right-most vine of the group of 3 vines in the background;",
"2) position so that one tile of the doorway ledge is visible on camera; or",
"3) take an extra Waver hit, to have i-frames while descending the spike stairs."
],
"devNote": [
"FIXME: account for the possibility of farming the Waver (or all 3) at the end,",
"compensating for some of the damage."
]
},
{
Expand Down