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78 changes: 29 additions & 49 deletions region/norfair/crocomire/Cosine Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -35,13 +35,7 @@
]
}
],
"obstacles": [
{
"id": "A",
"name": "G-Mode Morph - Remote Acquire the item",
"obstacleType": "abstract"
}
],
"obstacles": [],
"enemies": [
{
"id": "e1",
Expand Down Expand Up @@ -134,38 +128,12 @@
"requires": [
{"resetRoom": {"nodes": [1]}},
"ScrewAttack",
{"cycleFrames": 255},
{"obstaclesNotCleared": ["A"]}
{"cycleFrames": 255}
],
"resetsObstacles": ["A"],
"farmCycleDrops": [{"enemy": "Metaree", "count": 2}]
},
{
"id": 3,
"link": [1, 2],
"name": "Base",
"requires": [
"Morph"
]
},
{
"id": 4,
"link": [1, 2],
"name": "G-Mode Morph",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [],
"flashSuitChecked": true,
"note": "Wait for the acid to lower then quickly roll part way forward to trigger the Metarees and return. Then go again without any difficulty.",
"devNote": "This is only useful if the item is Morph."
},
{
},{
"id": 5,
"link": [1, 2],
"link": [1, 1],
"name": "G-Mode Morph Remote Acquire",
"entranceCondition": {
"comeInWithGMode": {
Expand All @@ -191,7 +159,7 @@
]}
]}
],
"clearsObstacles": ["A"],
"collectsItems": [2],
"flashSuitChecked": true,
"note": [
"Wait for the acid to lower then quickly roll part way forward to trigger the Metarees and return. Then go again without any difficulty.",
Expand All @@ -204,7 +172,7 @@
},
{
"id": 10,
"link": [1, 2],
"link": [1, 1],
"name": "G-Mode Morph Remote Acquire, Power Bomb Boosts",
"entranceCondition": {
"comeInWithGMode": {
Expand All @@ -220,7 +188,7 @@
{"acidFrames": 212}
]}
],
"clearsObstacles": ["A"],
"collectsItems": [2],
"flashSuitChecked": true,
"note": [
"Wait for the acid to lower then quickly roll part way forward to trigger the Metarees and return. Then go again without any difficulty.",
Expand All @@ -240,22 +208,35 @@
]
},
{
"id": 6,
"link": [2, 1],
"id": 3,
"link": [1, 2],
"name": "Base",
"requires": [
"Morph"
]
},
{
"id": 7,
"id": 4,
"link": [1, 2],
"name": "G-Mode Morph",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [],
"flashSuitChecked": true,
"note": "Wait for the acid to lower then quickly roll part way forward to trigger the Metarees and return. Then go again without any difficulty.",
"devNote": "This is only useful if the item is Morph."
},
{
"id": 6,
"link": [2, 1],
"name": "G-mode Morph Remote Acquire",
"name": "Base",
"requires": [
"canEnterGMode",
{"obstaclesCleared": ["A"]}
],
"flashSuitChecked": true
"Morph"
]
},
{
"id": 8,
Expand All @@ -273,8 +254,7 @@
{"simpleCycleFrames": 100},
{"cycleFrames": 35}
]}
]},
{"obstaclesNotCleared": ["A"]}
]}
],
"farmCycleDrops": [{"enemy": "Gamet", "count": 5}]
}
Expand Down
1 change: 1 addition & 0 deletions region/norfair/crocomire/Grapple Tutorial Room 3.json
Original file line number Diff line number Diff line change
Expand Up @@ -862,6 +862,7 @@
"link": [3, 3],
"name": "Exit G-Mode to Open Gate",
"requires": [
"canEnterGMode",
{"obstaclesCleared": ["B"]}
],
"clearsObstacles": ["A"],
Expand Down
32 changes: 13 additions & 19 deletions region/norfair/crocomire/Post Crocomire Farming Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -488,16 +488,22 @@
{
"id": 17,
"link": [2, 6],
"name": "G-Mode Morph",
"name": "Indirect G-Mode Morph",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"mode": "indirect",
"morphed": true
},
"comesThroughToilet": "no"
"comesThroughToilet": "any"
},
"requires": [],
"flashSuitChecked": true
"requires": [
"h_artificialMorphMovement"
],
"flashSuitChecked": true,
"devNote": [
"It is possible to do this with direct G-mode, but it requires entering the room at the very edge of the transition, which isn't modeled.",
"it could be possible to get to wherever 6 is defined with Power Bombs, but there is nothing useful to do at 6, except maybe unlock door 3, which isn't modeled."
]
},
{
"id": 52,
Expand Down Expand Up @@ -948,7 +954,8 @@
],
"note": [
"Crouch jump then down grab starting from the moving platform. A very fast crouch jump is necessary in order to not have lowered the platform too low."
]
],
"devNote": "This is possible even with a blue suit, by crouching and quickly using X-ray, waiting for the shinecharge frames to end, and then jumping and down grabbing."
},
{
"id": 70,
Expand Down Expand Up @@ -1566,19 +1573,6 @@
]}
],
"flashSuitChecked": true
},
{
"id": 76,
"link": [6, 4],
"name": "G-Mode Morph Spring Ball Bomb Jump",
"requires": [
"canEnterGMode",
"canTrickyJump",
"h_artificialMorphSpringBallBombJump"
],
"flashSuitChecked": true,
"note": "It is possible to perform a Spring Ball Bomb Jump from the Kamer, but it is rarely useful.",
"devNote": "The Spring Ball Bomb Jump is likely only useful for avoiding a crouch jump to preserve a blue suit."
}
],
"notables": [
Expand Down