Pink Maridia farms part 2: Botwoon Hallway, etc.#2189
Pink Maridia farms part 2: Botwoon Hallway, etc.#2189osse101 merged 4 commits intovg-json-data:masterfrom
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| ]} | ||
| ]}, | ||
| {"or": [ | ||
| "Grapple", |
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I can't pull off a grapple kill and stay on the platform.
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There aren't any instant kill beams listed, so I don't see grapple helping in any other case either.
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I can't pull off a grapple kill and stay on the platform.
I was doing it from a water entry above. It looks like for it to work from an air entry, it needs either a wall jump or Morph to reset fall speed. Since we don't yet have a way to represent a water entry, I can just add requirements for one of those two things.
| ]}, | ||
| {"or": [ | ||
| {"and": [ | ||
| "Plasma", |
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It feels rare to ever see the crab killed fast enough to not need to jump after it, so I rate this very hard.
| {"cycleFrames": 150} | ||
| ]}, | ||
| {"and": [ | ||
| "Wave", |
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This one is expert, but since you are practicing it over and over it may be very hard, but higher than plasma
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I don't think it works with gravity. Maybe you'd get the 3 crab kills in that case anyway.
It's just unintuitive. You can diagonal shot kill it with or without gravity.
| "requires": [ | ||
| {"resetRoom": {"nodes": [3]}}, | ||
| {"or": [ | ||
| "canCrouchJump", |
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Being treated as nearly free, it looks like.
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Yeah that was a mistake. I meant to put canFarmWhileShooting on the whole thing, probably got distracted looking up the crouch jump helper. I can refine the difficulty by the weapon type like you suggest
| "canUseGrapple", | ||
| "canBePatient" | ||
| ]} | ||
| {"cycleFrames": 860}, |
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Now that there are 2 crabs, at least grapple should be added as a farm weapon. Jumping to the right loses a lot of time, which is why grapple is so strong. And with Gravity you would use a different farm strat.
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