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11 changes: 11 additions & 0 deletions region/brinstar/green/Green Brinstar Main Shaft.json
Original file line number Diff line number Diff line change
Expand Up @@ -3571,6 +3571,17 @@
],
"note": ["Land in the right side of the third Samus Eater on the floor of Hellway."]
},
{
"link": [6, 13],
"name": "Super Sink",
"entranceCondition": {
"comeInWithSuperSink": {}
},
"requires": [],
"note": [
"Enter the room with a super sink, and hold left, to clip down past the Power Bomb blocks."
]
},
{
"id": 258,
"link": [6, 16],
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11 changes: 11 additions & 0 deletions region/brinstar/green/Spore Spawn Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -161,6 +161,17 @@
"FIXME: A different exact fall speed value changes the movements needed for the clip."
]
},
{
"link": [1, 2],
"name": "Super Sink",
"entranceCondition": {
"comeInWithSuperSink": {}
},
"requires": [],
"note": [
"Enter the room with a super sink, in order to clip down into the fight arena."
]
},
{
"id": 9,
"link": [2, 1],
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12 changes: 12 additions & 0 deletions region/brinstar/pink/Mission Impossible Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -104,6 +104,7 @@
"from": 1,
"to": [
{"id": 1},
{"id": 2},
{"id": 4}
]
},
Expand Down Expand Up @@ -422,6 +423,17 @@
"bypassesDoorShell": "free",
"flashSuitChecked": true
},
{
"link": [1, 2],
"name": "Super Sink",
"entranceCondition": {
"comeInWithSuperSink": {}
},
"requires": [],
"note": [
"Enter the room with a super sink, in order to clip down to the door below."
]
},
{
"id": 13,
"link": [1, 4],
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11 changes: 11 additions & 0 deletions region/brinstar/red/Below Spazer.json
Original file line number Diff line number Diff line change
Expand Up @@ -900,6 +900,17 @@
"requires": [],
"note": "Moondance clip near the door to fall two tiles into the ground, then Moonfall again to continue clipping all the way to the area below."
},
{
"link": [3, 2],
"name": "Super Sink",
"entranceCondition": {
"comeInWithSuperSink": {}
},
"requires": [],
"note": [
"Enter the room with a super sink, in order to clip down through the floor."
]
},
{
"id": 38,
"link": [3, 3],
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16 changes: 16 additions & 0 deletions region/brinstar/red/Beta Power Bomb Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -522,6 +522,22 @@
"It can be helpful to use a Super to kill the first Yapping Maw."
]
},
{
"link": [1, 2],
"name": "Super Sink",
"entranceCondition": {
"comeInWithSuperSink": {}
},
"requires": [
"h_useSpringBall",
{"thornHits": 3},
{"samusEaterFrames": 160}
],
"note": [
"Enter the room with a super sink, and hold left, in order to clip down through the Power Bomb blocks.",
"Use Spring Ball to navigate the thorns and Samus Eaters with limited damage."
]
},
{
"id": 19,
"link": [2, 1],
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11 changes: 11 additions & 0 deletions region/crateria/central/Climb.json
Original file line number Diff line number Diff line change
Expand Up @@ -1139,6 +1139,17 @@
],
"devNote": "PBs cannot be used, as they will solidify the bomb blocks."
},
{
"link": [3, 4],
"name": "Super Sink",
"entranceCondition": {
"comeInWithSuperSink": {}
},
"requires": [],
"note": [
"Enter the room with a super sink, in order to clip down through several screens and reach the door below."
]
},
{
"id": 46,
"link": [3, 6],
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11 changes: 11 additions & 0 deletions region/crateria/east/West Ocean.json
Original file line number Diff line number Diff line change
Expand Up @@ -937,6 +937,17 @@
"Pose changing can send Samus inside of the walkway, where the right door connects to the WS main entrance door, and the left door connects to the Moat door."
]
},
{
"link": [3, 5],
"name": "Super Sink",
"entranceCondition": {
"comeInWithSuperSink": {}
},
"requires": [],
"note": [
"Enter the room with a super sink, in order to clip down several screens to the bottom part of the room."
]
},
{
"id": 26,
"link": [3, 8],
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53 changes: 53 additions & 0 deletions region/lowernorfair/west/Acid Statue Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -107,6 +107,7 @@
"from": 1,
"to": [
{"id": 1},
{"id": 2},
{"id": 3},
{"id": 4},
{"id": 5}
Expand Down Expand Up @@ -172,6 +173,58 @@
],
"flashSuitChecked": true
},
{
"link": [1, 2],
"name": "Super Sink",
"entranceCondition": {
"comeInWithSuperSink": {}
},
"requires": [
"canOffScreenMovement",
{"heatFrames": 360},
{"acidFrames": 345},
{"enemyDamage": {"enemy": "Magdollite", "type": "contact", "hits": 1}}
],
"exitCondition": {
"leaveNormally": {}
},
"unlocksDoors": [
{
"types": ["missiles"],
"requires": [
{"acidFrames": 75},
{"heatFrames": 75}
]
},
{
"types": ["super"],
"requires": [
{"acidFrames": 25},
{"heatFrames": 25}
]
},
{
"types": ["powerbomb"],
"requires": [
{"acidFrames": 90},
{"heatFrames": 90}
]
}
],
"note": [
"Enter the room with a super sink, in order to clip down to the bottom part of the room.",
"Blindly traverse to the right door.",
"It is recommended to open the door using Grapple if possible,",
"since it can reach the door from a distance even while off-camera whereas beams cannot."
],
"devNote": [
"FIXME: With better off-camera movement, this can be done with significantly less damage",
"(and with Gravity the Magdollite hit can also be avoided);",
"but after the supersink setup it's not clear if it's reasonable to assume any more than this.",
"FIXME: If the acid is already drained, then the requirements here could be reduced",
"(though in that case there's not as much reason to do this strat)."
]
},
{
"id": 3,
"link": [1, 3],
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13 changes: 13 additions & 0 deletions region/lowernorfair/west/Screw Attack Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -2400,6 +2400,19 @@
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
]
},
{
"link": [3, 2],
"name": "Super Sink",
"entranceCondition": {
"comeInWithSuperSink": {}
},
"requires": [
{"heatFrames": 115}
],
"note": [
"Enter the room with a super sink, in order to clip down to the door below."
]
},
{
"id": 40,
"link": [3, 3],
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17 changes: 16 additions & 1 deletion region/maridia/inner-pink/Colosseum.json
Original file line number Diff line number Diff line change
Expand Up @@ -2324,7 +2324,22 @@
"bypassesDoorShell": true,
"note": [
"Land in the right side of the third Samus Eater on the floor of Hellway.",
"This allows Samus to get inside the air pocket below door.",
"This allows Samus to get inside the air pocket below the door.",
"From there use Grapple to clip inside the wall and down into the transition, bypassing the door lock below."
]
},
{
"link": [3, 2],
"name": "Super Sink",
"entranceCondition": {
"comeInWithSuperSink": {}
},
"requires": [
"canGrappleClip"
],
"bypassesDoorShell": true,
"note": [
"Enter the room with a super sink, and hold right, to clip down into the air pocket below the door.",
"From there use Grapple to clip inside the wall and down into the transition, bypassing the door lock below."
]
},
Expand Down
25 changes: 25 additions & 0 deletions region/maridia/outer/Main Street.json
Original file line number Diff line number Diff line change
Expand Up @@ -362,6 +362,7 @@
"from": 4,
"to": [
{"id": 4},
{"id": 5},
{"id": 6},
{"id": 9},
{"id": 10},
Expand All @@ -371,6 +372,7 @@
{
"from": 5,
"to": [
{"id": 3},
{"id": 5},
{"id": 7}
]
Expand Down Expand Up @@ -3934,6 +3936,18 @@
"gModeRegainMobility": {},
"flashSuitChecked": true
},
{
"link": [4, 5],
"name": "Super Sink",
"entranceCondition": {
"comeInWithSuperSink": {}
},
"requires": [],
"note": [
"Enter the room with a super sink, and move a couple tiles away from the door,",
"to clip down into the tunnel two screens below."
]
},
{
"id": 107,
"link": [4, 6],
Expand Down Expand Up @@ -4126,6 +4140,17 @@
"flashSuitChecked": true,
"note": "Place bombs against the speed blocks until they are overloaded."
},
{
"link": [5, 3],
"name": "Super Sink",
"entranceCondition": {
"comeInWithSuperSink": {}
},
"requires": [],
"note": [
"Enter the room with a super sink, to clip down many screens to the bottom of the room."
]
},
{
"id": 112,
"link": [5, 5],
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11 changes: 11 additions & 0 deletions region/maridia/outer/Maridia Tube.json
Original file line number Diff line number Diff line change
Expand Up @@ -2421,6 +2421,17 @@
"canMoonfall"
]
},
{
"link": [3, 2],
"name": "Super Sink",
"entranceCondition": {
"comeInWithSuperSink": {}
},
"requires": [],
"note": [
"Enter the room with a super sink, to clip down to the bottom of the room."
]
},
{
"id": 50,
"link": [3, 3],
Expand Down
47 changes: 47 additions & 0 deletions region/maridia/outer/Mt. Everest.json
Original file line number Diff line number Diff line change
Expand Up @@ -366,6 +366,7 @@
"from": 8,
"to": [
{"id": 1},
{"id": 2},
{"id": 6},
{"id": 7},
{"id": 9},
Expand Down Expand Up @@ -4094,6 +4095,29 @@
}
]
},
{
"link": [7, 3],
"name": "Super Sink Door Lock Skip",
"requires": [
"canSuperSink",
"Morph",
"SpringBall"
],
"bypassesDoorShell": true,
"note": [
"Swing clock-wise around the two Grapple blocks at the top of the room,",
"and release when Samus has high speed and is as far right as possible.",
"Quickly morph, pause frame-perfectly so that the pause hits just as Samus would land,",
"Equip or unequip Spring Ball in order to land on the door shell without bouncing.",
"If successful, Samus will continue to gain fall speed while resting on the door shell,",
"clipping through it after a few seconds."
],
"detailNote": [
"If Spring Ball is unequipped after bouncing, it will cause the game to crash after landing from the bounce.",
"To avoid this, do not unequip Spring Ball if the bouncing sound is heard before or while entering the pause menu.",
"Alternatively, equip rather than unequip Spring Ball."
]
},
{
"id": 231,
"link": [7, 4],
Expand Down Expand Up @@ -4707,6 +4731,29 @@
],
"flashSuitChecked": true
},
{
"link": [8, 2],
"name": "Super Sink Door Lock Skip",
"requires": [
"canSuperSink",
"Morph",
"SpringBall"
],
"bypassesDoorShell": true,
"note": [
"Swing around the Powamp counter-clockwise,",
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canUseEnemies unless you can do it elsewhere too
You can use the grapple blocks, and I found that easier for timing the pause anyway.

You can unmorph and land on the ledge in fish tank without that much trouble but that would be more work to model.

"and release when Samus has high speed and is as far left as possible.",
"Quickly morph, pause frame-perfectly so that the pause hits just as Samus would land,",
"Equip or unequip Spring Ball in order to land on the door shell without bouncing.",
"If successful, Samus will continue to gain fall speed while resting on the door shell,",
"clipping through it after a few seconds."
],
"detailNote": [
"If Spring Ball is unequipped after bouncing, it will cause the game to crash after landing from the bounce.",
"To avoid this, do not unequip Spring Ball if the bouncing sound is heard before or while entering the pause menu.",
"Alternatively, equip rather than unequip Spring Ball."
]
},
{
"id": 170,
"link": [8, 6],
Expand Down
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