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Add canPowerBombItemOverloadPLMs#2198

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osse101 merged 3 commits intovg-json-data:masterfrom
kjbranch:g-pb-item
Aug 9, 2025
Merged

Add canPowerBombItemOverloadPLMs#2198
osse101 merged 3 commits intovg-json-data:masterfrom
kjbranch:g-pb-item

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@kjbranch kjbranch commented Aug 5, 2025

For Map Rando, I was thinking this could stay in Extreme, if/when G-mode moves down to Expert. Because this is a pretty big knowledge check relative to its usefulness.

Comment thread region/brinstar/pink/Big Pink.json Outdated
]
},
{
"link": [15, 13],
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15 doesn't say you are in direct gmode
The description of 15 uses the old room name for wave gate room too...

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The [4, 15] change also makes it look like we aren't watching PLM state correctly.
But it may only be making you overload PLMs twice.

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Yikes, this was a big error, but should be fixed now. It turns out that PBing the item (from the right) is only beneficial if you dont have morph, because otherwise you can just use the camera scroll blocks, so that also simplified things a bit.

[4, 15] should be fine as is, because once at 15, you can overload PLMs with just h_artificialMorphMovement, whether going up or down.

@osse101 osse101 merged commit 3e30fad into vg-json-data:master Aug 9, 2025
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@kjbranch kjbranch deleted the g-pb-item branch August 11, 2025 04:20
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2 participants