Yellow Maridia Farms part 2: Plasma Spark Room, etc.#2215
Yellow Maridia Farms part 2: Plasma Spark Room, etc.#2215osse101 merged 5 commits intovg-json-data:masterfrom
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| ]}, | ||
| {"and": [ | ||
| "canDoubleBombJump", | ||
| "canWalljump", |
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| "canWalljump", | |
| "canWallJumpBombBoost", |
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What is the "canWallJumpBombBoost" for?
The idea behind "canWalljump" was just to be able to more quickly collect the right wall Pirate's drop, and to more quickly get up from the bottom standing Pirate.
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I figured it was to help bomb jump out by getting half-way up with walljumps but that isn't actually possible.
You can crouch jump up from the bottom pirate and crouch jump to the right pirate drop so I don't see it helping there. I'm getting under 22s both ways with plasma, but walljump was 2s faster with screw (its closer if killing right pirates from above).
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Nice, didn't realize the crouch jump worked there. Added that as an option now. I figure it's ok if there's some extra lenience for the double bomb jump variants since it's probably expected to fall down sometimes. And it seemed too complicated to look at the interaction between weapon and movement. But feel free to make code suggestions or a follow-up PR if there's stuff you want to add/change here.
Co-authored-by: Michael McKenzie <mikemck101@gmail.com>
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