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LN West Farms#2218

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blkerby merged 4 commits intovg-json-data:masterfrom
osse101:LNWESTFARMS
Aug 14, 2025
Merged

LN West Farms#2218
blkerby merged 4 commits intovg-json-data:masterfrom
osse101:LNWESTFARMS

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@osse101 osse101 commented Aug 13, 2025

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@osse101 osse101 added the Area:Lower Norfair Stuff in Lower Norfair label Aug 13, 2025
@@ -118,9 +118,49 @@
"h_heatProof",
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There's a potential for net energy gain here, so we can drop the h_heatProof requirement and add heatFrames instead. Then the randomizer will be able to model gaining arbitrary amounts of energy: with the frame counts written here, without heat protection a net energy gain would only be logical on Expert and higher settings, which seems right.

},
{
"link": [1, 1],
"name": "Partial Ripper Farm (Energy)",
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I'm not sure the intent here, but I'm interpreting this as a way to take advantage of health bomb to gain a bit of energy while not full on Supers? If full on Supers, the main farm-cycle strat could be applicable instead.

A pause abuse version could be added for this, similar to the "Approach Farm" strats that were used with the heated Gamet farms. I found it was fairly reasonable coming in with 15 energy: https://videos.maprando.com/video/7455 . Even without pause abuse, a strat like this can be helpful for modeling how you can get the farm started since the amount of heat damage until collecting your first drop is significantly less than the full cycle's worth of heat damage.

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It took some finessing...

Comment thread region/lowernorfair/west/Fast Ripper Room.json Outdated
Co-authored-by: Brent Kerby <blkerby@gmail.com>
@blkerby blkerby merged commit 86b1303 into vg-json-data:master Aug 14, 2025
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@osse101 osse101 deleted the LNWESTFARMS branch August 17, 2025 10:40
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2 participants