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2 changes: 1 addition & 1 deletion region/brinstar/green/Etecoon Energy Tank Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -1631,7 +1631,7 @@
"unlocksDoors": [{"types": ["ammo"], "requires": []}],
"flashSuitChecked": true,
"note": "Kill or get the Beetom stuck below the platform, then lure a Zebbo to the left door. Be careful not to let the Zebbo go off camera or it will despawn.",
"devNote": "It is possible to do this with a Beetom, avoiding the tricky jump, but we will ignore that here."
"devNote": "It is possible to do this with a Beetom, avoiding the canTrickyDodgeEnemies, but we will ignore that here."
},
{
"id": 92,
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9 changes: 6 additions & 3 deletions region/brinstar/kraid/Kraid Eye Door Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -639,7 +639,7 @@
"requires": [
{"or": [
"canTrickyUseFrozenEnemies",
"canTrickyJump"
"canComplexGMode"
]}
],
"exitCondition": {
Expand Down Expand Up @@ -950,14 +950,17 @@
"requires": [
{"or": [
"canTrickyUseFrozenEnemies",
"canTrickyJump"
"canComplexGMode"
]}
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true,
"note": "Lure a Zeb by freezing it or by moving quickly while carefully preventing it from going off screen."
"note": [
"Lure a Zeb by freezing it or by moving quickly while carefully preventing it from going off screen.",
"It is possible to lure the Zeb from the left side of the right pillar, which can be helpful without ice."
]
}
],
"notables": [],
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4 changes: 4 additions & 0 deletions region/brinstar/pink/Big Pink.json
Original file line number Diff line number Diff line change
Expand Up @@ -1127,6 +1127,7 @@
"link": [3, 3],
"name": "G-Mode Setup - Get Hit By Zeb",
"requires": [
"canComplexGMode",
"canTrickyUseFrozenEnemies"
],
"exitCondition": {
Expand Down Expand Up @@ -1425,6 +1426,7 @@
"link": [4, 4],
"name": "G-Mode Setup - Get Hit By Zeb",
"requires": [
"canComplexGMode",
"canTrickyUseFrozenEnemies",
{"or": [
"h_usePowerBomb",
Expand Down Expand Up @@ -2510,6 +2512,7 @@
"link": [8, 8],
"name": "G-Mode Setup - Get Hit By Reo",
"requires": [
"canComplexGMode",
"Morph"
],
"exitCondition": {
Expand Down Expand Up @@ -3449,6 +3452,7 @@
"link": [13, 5],
"name": "G-Mode Setup - Get Hit By Reo",
"requires": [
"canTrickyGMode",
"h_preciseIceClip",
{"notable": "Reo Ice Clip Without Morph and X-Ray"}
],
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1 change: 1 addition & 0 deletions region/brinstar/pink/Dachora Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -1087,6 +1087,7 @@
"name": "G-Mode Setup - Lure the Zeela Down Below",
"requires": [
{"notable": "G-Mode Setup - Lure the Zeela Down Below"},
"canComplexGMode",
"canBePatient",
"h_getBlueSpeedMaxRunway"
],
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10 changes: 7 additions & 3 deletions region/crateria/central/Parlor and Alcatraz.json
Original file line number Diff line number Diff line change
Expand Up @@ -444,7 +444,7 @@
"flashSuitChecked": true,
"note": [
"Destroy the bomb wall to open a path for the Geemer to hit Samus through the transition.",
"If using a PB be careful not to kill the Geemer. Place the PB far left, next to the door, as the Geemer is leaving the flat part of the ceiling."
"If using a Power Bomb be careful not to kill the Geemer. Place the Power Bomb far left, next to the door, as the Geemer is leaving the flat part of the ceiling."
]
},
{
Expand Down Expand Up @@ -1572,7 +1572,8 @@
"flashSuitChecked": true,
"note": [
"It takes approximately 3.5 minutes for a global Geemer to reach this location,",
"but this can be reduced by using a Super between 19 and 33 seconds after entering the room, to make a Geemer fall and take a shorter path."
"but this can be reduced by using a Super between 19 and 33 seconds after entering the room, to make a Geemer fall and take a shorter path.",
"It is possible to climb the room and watch for the Geemer instead of timing it."
]
},
{
Expand All @@ -1584,7 +1585,10 @@
"h_ZebesIsAwake",
{"or": [
"canBeVeryPatient",
{"ammo": {"type": "Super", "count": 1}}
{"and": [
"canComplexGMode",
{"ammo": {"type": "Super", "count": 1}}
]}
]}
],
"gModeRegainMobility": {},
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2 changes: 2 additions & 0 deletions region/crateria/east/West Ocean.json
Original file line number Diff line number Diff line change
Expand Up @@ -2026,6 +2026,7 @@
"name": "G-Mode Setup Lure Zeb from Below (to Top Right Section - Top Right Door)",
"requires": [
{"notable": "G-Mode Setup Lure Zeb from Below"},
"canComplexGMode",
"canTrickyUseFrozenEnemies",
{"or": [
"h_bombThings",
Expand Down Expand Up @@ -2055,6 +2056,7 @@
"name": "G-Mode Setup Lure Zeb from Below (to Top Right Section - Bottom Right Door)",
"requires": [
{"notable": "G-Mode Setup Lure Zeb from Below"},
"canComplexGMode",
"canTrickyUseFrozenEnemies",
{"or": [
"h_bombThings",
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3 changes: 2 additions & 1 deletion region/tourian/main/Metroid Room 2.json
Original file line number Diff line number Diff line change
Expand Up @@ -1272,7 +1272,8 @@
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true,
"note": ["If the Metroids are alive, lure them off screen."]
"note": ["If the Metroids are alive, lure them off screen."],
"devNote": "There could be another strat for a Metroid or Rinka, that doesn't have canMetroidAvoid or canRiskPermanentLossOfAccess, but canMetroidAvoid isn't too difficult for this level."
},
{
"id": 52,
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2 changes: 1 addition & 1 deletion region/tourian/main/Rinka Shaft.json
Original file line number Diff line number Diff line change
Expand Up @@ -205,7 +205,7 @@
"link": [1, 1],
"name": "G-Mode Setup - Get Hit By Rinka",
"requires": [
"canTrickyJump"
"canComplexGMode"
],
"exitCondition": {
"leaveWithGModeSetup": {}
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5 changes: 5 additions & 0 deletions region/wreckedship/main/Wrecked Ship Main Shaft.json
Original file line number Diff line number Diff line change
Expand Up @@ -429,6 +429,11 @@
"note": [
"Bring two atomics to the top of the room.",
"Stand on one frozen Atomic to freeze a second Atomic at the correct height to use as a platform."
],
"devNote": [
"It doesn't seem possible with a Covern. Samus needs to be moving upwards 1+ pixel per frame for 16 frames to spawn the Covern.",
"Jumping or with Spring Ball are less than 16 before going through the door. If below the platform, the Covern cannot spawn high enough (it spawns 4 tiles above Samus's middle).",
"A bomb boost only gives 10 satisfactory frames. Moving diagonally resets the counter in a weird way."
]
},
{
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