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49 changes: 30 additions & 19 deletions region/brinstar/red/Red Brinstar Fireflea Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -293,9 +293,9 @@
{
"id": 12,
"link": [1, 2],
"name": "X-Ray Exit Damage Boost",
"name": "Damage Boost (Left to Right)",
"requires": [
{"notable": "X-Ray Exit Damage Boost"},
{"notable": "Damage Boost (Left to Right)"},
"canHorizontalDamageBoost",
{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 2}},
{"or": [
Expand All @@ -315,7 +315,7 @@
{
"id": 13,
"link": [1, 2],
"name": "X-Ray Exit Spike Floor",
"name": "Spike Floor Traversal",
"requires": [
{"spikeHits": 4},
{"or": [
Expand Down Expand Up @@ -485,7 +485,7 @@
{
"id": 24,
"link": [2, 1],
"name": "X-Ray Access Ice Bridge",
"name": "Ice Bridge",
"requires": [
"canTrickyUseFrozenEnemies",
"canTrickyDodgeEnemies",
Expand All @@ -504,9 +504,9 @@
{
"id": 25,
"link": [2, 1],
"name": "X-Ray Access Damage Boost",
"name": "Full Room Damage Boosts (Right to Left)",
"requires": [
{"notable": "X-Ray Access Damage Boost"},
{"notable": "Full Room Damage Boosts (Right to Left)"},
"canHorizontalDamageBoost",
"canTrickyJump",
"canUseIFrames",
Expand All @@ -533,7 +533,7 @@
{
"id": 68,
"link": [2, 1],
"name": "X-Ray Access Damage Boost Speedy Jump",
"name": "Damage Boost Speedy Jump",
"requires": [
"canHorizontalDamageBoost",
"canTrickyJump",
Expand Down Expand Up @@ -1151,7 +1151,7 @@
{
"id": 57,
"link": [4, 1],
"name": "X-Ray Access Springwall",
"name": "Springwall",
"requires": [
"h_SpringwallOverSpikes",
{"or": [
Expand All @@ -1163,9 +1163,9 @@
{
"id": 58,
"link": [4, 1],
"name": "X-Ray Access Tricky SpringBall Jump",
"name": "Tricky Spring Ball Jump",
"requires": [
{"notable": "X-Ray Access Tricky SpringBall Jump"},
{"notable": "Tricky Spring Ball Jump"},
"canTrickyJump",
"canTrickySpringBallJump",
{"or": [
Expand Down Expand Up @@ -1229,12 +1229,23 @@
]}
]
},
{
"link": [4, 1],
"name": "IBJ Into HBJ",
"requires": [
{"or": [
"canLongIBJ",
"canJumpIntoIBJ"
]},
"canHBJ"
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]
},
{
"id": 61,
"link": [4, 1],
"name": "X-Ray Access SpikeJumps with HiJump",
"name": "Spike Jumps with HiJump",
"requires": [
{"notable": "X-Ray Access SpikeJumps with HiJump"},
{"notable": "Spike Jumps with HiJump"},
"HiJump",
"canTrickyJump",
{"or": [
Expand All @@ -1252,7 +1263,7 @@
]}
],
"note": [
"Jump to the door leading to X-Ray either by jumping from spikes or with a very precise jump.",
"Jump up to the left door either by jumping from spikes or with a very precise jump.",
"Cross the room by Jumping atop the spikes.",
"Taking enemy damage can be used to reduce some spike damage.",
"The final jump can either be made by jumping from the bottommost spike stair or from the safe stair.",
Expand All @@ -1269,7 +1280,7 @@
},
{
"id": 2,
"name": "X-Ray Exit Damage Boost",
"name": "Damage Boost (Left to Right)",
"note": [
"If you wait long enough, a Waver will arrive. After it turns around to go back to the right, damage boost off of it, then follow it.",
"Continue to hit it to get i-frames to avoid taking damage from any spikes.",
Expand All @@ -1278,15 +1289,15 @@
},
{
"id": 4,
"name": "X-Ray Access Damage Boost",
"name": "Full Room Damage Boosts (Right to Left)",
"note": [
"A precise strat that involves crossing both gaps by dboosting off Wavers.",
"A precise strat that involves crossing both gaps by damage boosting off Wavers.",
"The Wavers are also used for iframes to avoid taking damage from any spikes."
]
},
{
"id": 5,
"name": "X-Ray Access Tricky SpringBall Jump",
"name": "Tricky Spring Ball Jump",
"note": [
"Spring Ball jump from the safe spot on the spikey stairs. Moving over far enough left before the peak of the jump is the trickiest part of the jump.",
"There are multiple things which can help get further left:",
Expand All @@ -1297,9 +1308,9 @@
},
{
"id": 6,
"name": "X-Ray Access SpikeJumps with HiJump",
"name": "Spike Jumps with HiJump",
"note": [
"Jump to the door leading to X-Ray either by jumping from spikes or with a very precise jump.",
"Jump up to the left door either by jumping from spikes or with a very precise jump.",
"Cross the room by Jumping atop the spikes.",
"Taking enemy damage can be used to reduce some spike damage.",
"The final jump can either be made by jumping from the bottommost spike stair or from the safe stair.",
Expand Down