Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 3 additions & 1 deletion region/brinstar/green/Green Hill Zone.json
Original file line number Diff line number Diff line change
Expand Up @@ -1241,7 +1241,9 @@
"morphed": false
}
},
"requires": [],
"requires": [
"canComplexGMode"
],
"flashSuitChecked": true,
"note": [
"In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.",
Expand Down
1 change: 0 additions & 1 deletion region/crateria/west/Statues Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -221,7 +221,6 @@
"name": "Underwater Bomb into SpringBall Jump",
"requires": [
"f_TourianOpen",
"canDoubleSpringBallJumpMidAir",
"canUnderwaterBombIntoSpringBallJump"
],
"note": [
Expand Down
17 changes: 16 additions & 1 deletion region/norfair/east/Double Chamber.json
Original file line number Diff line number Diff line change
Expand Up @@ -2588,6 +2588,7 @@
}
},
"requires": [
"canComplexGMode",
"h_heatedGMode",
{"or": [
"SpaceJump",
Expand Down Expand Up @@ -2619,6 +2620,10 @@
"In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate.",
"In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.",
"Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit."
],
"devNote": [
"The canComplexGMode is only used here to describe opening the gate in direct G-mode without gate glitching.",
"However, the indirect variant still requires canHeatedGMode or Varia - with Varia, indirect strats can instead be used to go to the top left door and return."
]
},
{
Expand All @@ -2632,6 +2637,7 @@
}
},
"requires": [
"canComplexGMode",
"h_heatedGMode",
{"or": [
"ScrewAttack",
Expand All @@ -2650,6 +2656,10 @@
"In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate.",
"In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.",
"Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit."
],
"devNote": [
"The canComplexGMode is only used here to describe opening the gate in direct G-mode without gate glitching.",
"However, the indirect variant still requires canHeatedGMode or Varia - with Varia, indirect strats can instead be used to go to the top left door and return."
]
},
{
Expand All @@ -2663,6 +2673,7 @@
}
},
"requires": [
"canComplexGMode",
"h_heatedGMode",
{"or": [
"h_artificialMorphCeilingBombJump",
Expand All @@ -2688,7 +2699,11 @@
"In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.",
"Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit."
],
"devNote": "Artificial morph strats can be useful, for instance, in indirect G-mode without heat protection, where Samus needs to collect the item."
"devNote": [
"Artificial morph strats can be useful, for instance, in indirect G-mode without heat protection, where Samus needs to collect the item.",
"The canComplexGMode is only used here to describe opening the gate in direct G-mode without gate glitching.",
"However, the indirect variant still requires canHeatedGMode or Varia - with Varia, indirect strats can instead be used to go to the top left door and return."
]
},
{
"id": 60,
Expand Down
1 change: 0 additions & 1 deletion region/norfair/east/Green Bubbles Tunnel.json
Original file line number Diff line number Diff line change
Expand Up @@ -472,7 +472,6 @@
"exitCondition": {
"leaveWithGModeSetup": {}
},
"collectsItems": [3],
"flashSuitChecked": true,
"note": [
"On entry, wait for the Geruta to swoop under the door runway, then spin jump up into the alcove on the ceiling above the end of the runway.",
Expand Down
4 changes: 2 additions & 2 deletions region/tourian/main/Metroid Room 1.json
Original file line number Diff line number Diff line change
Expand Up @@ -637,7 +637,7 @@
{
"id": 59,
"link": [1, 2],
"name": "Fearless Dive",
"name": "Acid Dip",
"requires": [
{"or": [
{"and": [
Expand Down Expand Up @@ -1083,7 +1083,7 @@
{
"id": 68,
"link": [2, 1],
"name": "Fearless Dive",
"name": "Acid Dip",
"requires": [
{"or": [
{"and": [
Expand Down
6 changes: 6 additions & 0 deletions tech.json
Original file line number Diff line number Diff line change
Expand Up @@ -2606,6 +2606,12 @@
"For low-energy G-mode setups, turn around after reserves finish filling but before knockback frames expire (a 4-frame window when entering G-mode with 4 reserve energy).",
"For high-energy (immobile) setups, instead turn around while taking knockback from the enemy that returns control to Samus (a 5-frame window)",
"This results in Samus entering a morph ball state without needing to have collected or equipped Morph."
],
"detailNote": [
"There are some unintuitive ways in which Samus can move while artificially morphed:",
"It is possible to perform a double Spring Ball jump underwater from the ground; Gravity jump with Spring Ball or a Bomb boost;",
"Spring Fling with high horizontal momentum, by pausing and jumping just before the screen is black, and disabling Spring Ball;",
"and break blocks with a Bomb or Power Bomb, even after PLMs are overloaded, by unmorphing and quickly exiting G-mode before it explodes."
]
},
{
Expand Down