Crateria Central check flash suits#2253
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blkerby merged 4 commits intovg-json-data:masterfrom Aug 25, 2025
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There are a few places that can be revisited after carryFlashSuit tech is added.
osse101
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Aug 25, 2025
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I was happy to confirm that the requirements related to flash suit already seem nicely set up in the tech/helpers, so almost all strats can just be marked
"flashSuitChecked": true. Some possible exceptions that I'm trying to watch out for:"flashSuitChecked": falseon for now because I think they could use a closer look. The techcanGrappleJumpcurrently has anoFlashSuitrequirement but that should possibly be refined later.canJumpIntoIBJcan be a bit tricky though I'm assuming not enough to justify adding the Insane-levelcanTrickyCarryFlashSuitas a requirement (PR Main uses of canComplexCarryFlashSuit #2259 puts acanComplexCarryFlashSuitrequirement on it). For jump morphs in a 4-high space like West Sand Pit, I would think that would probably becanTrickyCarryFlashSuit, but there don't seem to be any jumps like that in Crateria.