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15 changes: 10 additions & 5 deletions region/brinstar/blue/Billy Mays Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -79,7 +79,8 @@
"length": 2,
"openEnd": 1
}
}
},
"flashSuitChecked": true
},
{
"id": 2,
Expand All @@ -94,25 +95,29 @@
"id": 3,
"link": [1, 2],
"name": "Base",
"requires": []
"requires": [],
"flashSuitChecked": true
},
{
"id": 4,
"link": [2, 1],
"name": "Base",
"requires": []
"requires": [],
"flashSuitChecked": true
},
{
"id": 5,
"link": [2, 3],
"name": "Base",
"requires": []
"requires": [],
"flashSuitChecked": true
},
{
"id": 6,
"link": [3, 2],
"name": "Base",
"requires": []
"requires": [],
"flashSuitChecked": true
}
],
"notables": [],
Expand Down
67 changes: 51 additions & 16 deletions region/brinstar/blue/Blue Brinstar Boulder Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -93,7 +93,8 @@
"length": 3,
"openEnd": 0
}
}
},
"flashSuitChecked": true
},
{
"id": 2,
Expand Down Expand Up @@ -138,7 +139,8 @@
},
"maxExtraRunSpeed": "$1.0"
}
}
},
"flashSuitChecked": true
},
{
"id": 5,
Expand Down Expand Up @@ -171,6 +173,7 @@
},
{"types": ["powerbomb"], "requires": []}
],
"flashSuitChecked": true,
"devNote": "Some missed shots are expected for missile and super doors at this difficulty."
},
{
Expand All @@ -181,6 +184,7 @@
"canCarefulJump"
],
"unlocksDoors": [{"types": ["ammo"], "requires": []}],
"flashSuitChecked": true,
"note": "It is possible to shoot open the door and jump through it without going into the water below."
},
{
Expand Down Expand Up @@ -268,7 +272,8 @@
"maxExtraRunSpeed": "$3.9"
}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}]
"unlocksDoors": [{"types": ["ammo"], "requires": []}],
"flashSuitChecked": true
},
{
"id": 11,
Expand All @@ -292,7 +297,8 @@
"movementType": "uncontrolled"
}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}]
"unlocksDoors": [{"types": ["ammo"], "requires": []}],
"flashSuitChecked": true
},
{
"id": 12,
Expand All @@ -311,7 +317,8 @@
"maxExtraRunSpeed": "$3.9"
}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}]
"unlocksDoors": [{"types": ["ammo"], "requires": []}],
"flashSuitChecked": true
},
{
"id": 13,
Expand All @@ -332,15 +339,17 @@
"id": 14,
"link": [1, 3],
"name": "Base",
"requires": []
"requires": [],
"flashSuitChecked": true
},
{
"id": 15,
"link": [2, 1],
"name": "Space Jump",
"requires": [
"SpaceJump"
]
],
"flashSuitChecked": true
},
{
"id": 44,
Expand All @@ -353,6 +362,7 @@
"canPrepareForNextRoom",
"SpaceJump"
],
"flashSuitChecked": true,
"devNote": "Requires a jumping entry, but any runway length and environment is fine."
},
{
Expand All @@ -368,6 +378,7 @@
"requires": [
"canCarefulJump"
],
"flashSuitChecked": true,
"devNote": "This is a lenient version of the strat, with an extra tile of runway."
},
{
Expand All @@ -384,6 +395,7 @@
"canTrickyJump",
"canPreciseWalljump"
],
"flashSuitChecked": true,
"note": "A doorsill with an open end is really all the room that's needed on the other side."
},
{
Expand All @@ -400,6 +412,7 @@
"canCarefulJump",
"canLateralMidAirMorph"
],
"flashSuitChecked": true,
"devNote": "This is a lenient version of the strat, with an extra tile of runway."
},
{
Expand All @@ -415,6 +428,7 @@
"requires": [
"canTrickyJump"
],
"flashSuitChecked": true,
"note": "With two tiles of runway and no wall jump or items, a last-frame jump is needed to make it."
},
{
Expand All @@ -431,6 +445,7 @@
"canTrickyJump",
"canLateralMidAirMorph"
],
"flashSuitChecked": true,
"note": "With only one tile of runway, a last-frame jump is needed to make it."
},
{
Expand All @@ -445,6 +460,7 @@
"h_backIntoCorner"
]}
],
"flashSuitChecked": true,
"note": "It's not necessary to jump through the door, the in-room doorsill gives enough running room to make it up."
},
{
Expand All @@ -454,6 +470,7 @@
"requires": [
"canSpringBallBombJump"
],
"flashSuitChecked": true,
"note": "Requires waiting until the last moment before SpringBall jumping."
},
{
Expand All @@ -464,7 +481,8 @@
"SpeedBooster",
"canLateralMidAirMorph",
"canCarefulJump"
]
],
"flashSuitChecked": true
},
{
"id": 51,
Expand All @@ -483,6 +501,7 @@
{"enemyDamage": {"enemy": "Boulder", "type": "contact", "hits": 1}}
]}
],
"flashSuitChecked": true,
"note": [
"Sparking only to the edge of the invisible platform helps prevent taking a boulder hit.",
"If sparking early, a down-back can help with reaching the platform."
Expand Down Expand Up @@ -540,6 +559,7 @@
}
},
"requires": [],
"flashSuitChecked": true,
"devNote": [
"Setups having more than a 1-tile runway at the door are not considered here,",
"because in that case a regular cross-room jump is possible.",
Expand Down Expand Up @@ -633,6 +653,7 @@
"requires": [
"canPreciseGrappleJump"
],
"flashSuitChecked": false,
"devNote": [
"This can work from other setup rooms, but it would have no purpose coming from an air room,",
"since you could just do a running jump through the door and airball."
Expand All @@ -648,7 +669,8 @@
}
},
"requires": [],
"bypassesDoorShell": true
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 28,
Expand All @@ -665,7 +687,8 @@
"blockPositions": [[3, 12]]
}
},
"bypassesDoorShell": true
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 29,
Expand All @@ -682,7 +705,8 @@
"blockPositions": [[3, 13]]
}
},
"bypassesDoorShell": true
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 30,
Expand All @@ -694,7 +718,8 @@
"length": 1,
"openEnd": 1
}
}
},
"flashSuitChecked": true
},
{
"id": 48,
Expand All @@ -713,6 +738,7 @@
"obstruction": [1, 0]
}
},
"flashSuitChecked": true,
"devNote": ["Max extra run speed $1.2 with spin, or $1.3 with a quick aim-down."]
},
{
Expand All @@ -738,6 +764,7 @@
"obstruction": [1, 0]
}
},
"flashSuitChecked": true,
"note": [
"Run and jump to the left, turning around right before landing on the spikes.",
"Continue holding right, gaining speed to jump out through the door."
Expand All @@ -763,7 +790,8 @@
"entranceCondition": {
"comeInNormally": {}
},
"requires": []
"requires": [],
"flashSuitChecked": true
},
{
"id": 46,
Expand All @@ -776,15 +804,17 @@
"remoteAndLandingMinTiles": [[0, 0]]
}
},
"requires": []
"requires": [],
"flashSuitChecked": true
},
{
"id": 35,
"link": [3, 1],
"name": "Base",
"requires": [
"Gravity"
]
],
"flashSuitChecked": true
},
{
"id": 36,
Expand All @@ -800,6 +830,7 @@
]}
]}
],
"flashSuitChecked": true,
"devNote": "Space Jump with HiJump alone is enough if the door can be opened."
},
{
Expand All @@ -810,6 +841,7 @@
"canSuitlessMaridia",
"canTrickySpringBallJump"
],
"flashSuitChecked": true,
"note": "It helps to begin jumping when the water level is high."
},
{
Expand All @@ -818,7 +850,8 @@
"name": "WallJump Bomb Boost",
"requires": [
"canWallJumpBombBoost"
]
],
"flashSuitChecked": true
},
{
"id": 39,
Expand All @@ -828,6 +861,7 @@
"canSuitlessMaridia",
"canInsaneWalljump"
],
"flashSuitChecked": true,
"note": [
"It's a delayed walljump while the water is low, followed by a tight walljump off the bridge.",
"This strat is easily bypassed by jumping through the door, or if the door can be opened."
Expand Down Expand Up @@ -875,6 +909,7 @@
]}
],
"unlocksDoors": [{"types": ["ammo"], "requires": []}],
"flashSuitChecked": true,
"note": "It is possible to escape the water with a wall jump when the water is low, or a crouch jump and down grab when it is high.",
"devNote": "The crouch jump is not actually necessary but helps slightly. It is also possible to use the crouch jump while maintaining the flash suit."
},
Expand Down
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