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89 changes: 67 additions & 22 deletions region/crateria/west/Gauntlet Energy Tank Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -150,7 +150,8 @@
"length": 4,
"openEnd": 1
}
}
},
"flashSuitChecked": true
},
{
"id": 1,
Expand All @@ -167,6 +168,7 @@
"steepDownTiles": 1
}
},
"flashSuitChecked": true,
"note": "Involves leaving some drops hanging after killing the enemies so they don't respawn."
},
{
Expand All @@ -188,6 +190,7 @@
"steepDownTiles": 1
}
},
"flashSuitChecked": true,
"note": "Involves leaving some drops hanging after killing the enemies so they don't respawn."
},
{
Expand All @@ -206,6 +209,7 @@
"steepDownTiles": 1
}
},
"flashSuitChecked": true,
"note": "Involves leaving some drops hanging after killing the enemies so they don't respawn.",
"devNote": "This situation can only be usefully created with G-Mode."
},
Expand All @@ -217,6 +221,7 @@
{"cycleFrames": 140}
],
"farmCycleDrops": [{"enemy": "Zebbo", "count": 1}],
"flashSuitChecked": true,
"devNote": [
"We use cycleFrames here rather than simpleCycleFrames because of how the acid (and Yapping Maw) complicates the farm."
]
Expand All @@ -234,7 +239,8 @@
}
},
"requires": [],
"clearsObstacles": ["B"]
"clearsObstacles": ["B"],
"flashSuitChecked": true
},
{
"id": 6,
Expand All @@ -257,6 +263,7 @@
]}
],
"clearsObstacles": ["B"],
"flashSuitChecked": true,
"note": "To use the full runway, kill the Zebbo with Wave.",
"devNote": [
"FIXME: Running through acid doesn't stop a shinecharge, but does inhibit tapping without gravity.",
Expand Down Expand Up @@ -305,7 +312,8 @@
]}
]}
],
"clearsObstacles": ["B"]
"clearsObstacles": ["B"],
"flashSuitChecked": true
},
{
"id": 8,
Expand Down Expand Up @@ -473,7 +481,8 @@
"canTrickySpringBallBounce",
"canChainTemporaryBlue"
],
"clearsObstacles": ["A", "E"]
"clearsObstacles": ["A", "E"],
"flashSuitChecked": true
},
{
"id": 12,
Expand All @@ -489,6 +498,7 @@
]}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"Carefully walk through the room. It is possible but tricky to do so damageless, but it is always possible to go back and farm if needed.",
"While in the morph tunnel, simply unmorph to break the bomb blocks overhead."
Expand All @@ -508,7 +518,8 @@
{"obstaclesCleared": ["A", "B"]}
]}
],
"clearsObstacles": ["A", "B"]
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true
},
{
"id": 14,
Expand All @@ -522,6 +533,7 @@
{"shinespark": {"frames": 90, "excessFrames": 17}}
],
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true,
"note": "Enter through the top of the door to reach all the way to the shot block wall."
},
{
Expand All @@ -542,6 +554,7 @@
{"shinespark": {"frames": 77, "excessFrames": 17}}
],
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true,
"note": "Charge the Shinespark just before getting to the bug, then Midair Shinespark to make it all the way to the shot blocks."
},
{
Expand All @@ -568,6 +581,7 @@
{"shinespark": {"frames": 77, "excessFrames": 17}}
],
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true,
"note": "To use the full runway, kill the Zebbo with Wave, then Midair Shinespark to make it all the way to the shot blocks.",
"devNote": [
"FIXME: Running through acid doesn't stop a shinecharge, but does inhibit tapping without gravity.",
Expand All @@ -588,9 +602,11 @@
},
"requires": [
"canBlueSpaceJump",
"canCarefulJump"
"canCarefulJump",
"h_complexToCarryFlashSuit"
],
"clearsObstacles": ["A", "B"]
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true
Comment thread
osse101 marked this conversation as resolved.
},
{
"id": 18,
Expand All @@ -615,6 +631,7 @@
"canCarefulJump"
],
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true,
"note": "To use the full runway, kill the Zebbo with Wave.",
"devNote": [
"FIXME: Running through acid doesn't stop a shinecharge, but does inhibit tapping without gravity.",
Expand All @@ -633,6 +650,7 @@
"h_useMorphBombs"
],
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true,
"note": "When taking too much acid damage, it is always possible to return to the left and farm."
},
{
Expand All @@ -657,6 +675,7 @@
]}
],
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true,
"note": "When taking too much acid damage, it is always possible to return to the left and farm."
},
{
Expand Down Expand Up @@ -686,6 +705,7 @@
{"shinespark": {"frames": 54}}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": "It is possible to return to the farm after sparking to regain Energy."
},
{
Expand All @@ -697,7 +717,8 @@
{"useFlashSuit": {}},
{"shinespark": {"frames": 49, "excessFrames": 0}}
],
"clearsObstacles": ["A", "B"]
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true
},
{
"id": 23,
Expand All @@ -717,7 +738,8 @@
]}
]}
],
"clearsObstacles": ["A", "B"]
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true
},
{
"id": 24,
Expand All @@ -728,7 +750,8 @@
"blockPositions": [[5, 3], [7, 2]]
}
},
"requires": []
"requires": [],
"flashSuitChecked": true
},
{
"id": 25,
Expand All @@ -740,7 +763,8 @@
}
},
"requires": [],
"bypassesDoorShell": true
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 26,
Expand All @@ -757,7 +781,8 @@
"blockPositions": [[3, 12]]
}
},
"bypassesDoorShell": true
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 27,
Expand All @@ -774,7 +799,8 @@
"blockPositions": [[3, 13]]
}
},
"bypassesDoorShell": true
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 28,
Expand All @@ -797,6 +823,7 @@
"canInsaneJump",
{"shinespark": {"frames": 93, "excessFrames": 15}}
],
"flashSuitChecked": true,
"note": [
"Use SpeedBooster to break the runway Bomb block and then to shinespark across the room, saving Power Bombs.",
"One Power Bomb is still needed to break the tunnel block.",
Expand Down Expand Up @@ -824,6 +851,7 @@
]}
],
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true,
"note": [
"Carry temporary blue across the room, breaking the bomb blocks along the way.",
"Use Spring Ball to bounce through the morph tunnel at the beginning, and across the final stretch at the end."
Expand Down Expand Up @@ -872,7 +900,8 @@
"openEnd": 0,
"steepUpTiles": 1
}
}
},
"flashSuitChecked": true
},
{
"id": 30,
Expand All @@ -887,7 +916,8 @@
"id": 31,
"link": [2, 3],
"name": "Base",
"requires": []
"requires": [],
"flashSuitChecked": true
},
{
"id": 32,
Expand All @@ -905,6 +935,7 @@
"canSlowShortCharge",
{"acidFrames": 60}
],
"flashSuitChecked": true,
"devNote": "There are 9 unusable tiles in this runway."
},
{
Expand Down Expand Up @@ -978,6 +1009,7 @@
"Morph",
"canMoonfall"
],
"flashSuitChecked": true,
"note": [
"Moonfall against the Chozo statue to clip into the Morph Tunnel, past the Bomb block."
]
Expand Down Expand Up @@ -1025,13 +1057,15 @@
]}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": "Carefully walk through the room. It is possible but tricky to do so damageless."
},
{
"id": 38,
"link": [3, 2],
"name": "Base",
"requires": []
"requires": [],
"flashSuitChecked": true
},
{
"id": 39,
Expand All @@ -1056,7 +1090,8 @@
"name": "Base",
"requires": [
"h_usePowerBomb"
]
],
"flashSuitChecked": true
},
{
"id": 41,
Expand All @@ -1069,6 +1104,7 @@
{"acidFrames": 40}
]}
],
"flashSuitChecked": true,
"note": [
"Delay breaking the runway block so that it will not respawn too quickly.",
"Wait for the acid to be rising to break the tunnel block, and then go through the tunnel on the next cycle."
Expand All @@ -1083,6 +1119,7 @@
{"obstaclesCleared": ["E"]}
],
"resetsObstacles": ["E"],
"flashSuitChecked": true,
"note": "Grab the item and quickly return through the blocks before they respawn.",
"devNote": "This does not require the item to be there, but there is no reason to go through the tunnel twice if it's not."
},
Expand All @@ -1104,6 +1141,7 @@
]}
],
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true,
"devNote": "A Back-of-Gauntlet-Spark strat would require at least Screw Attack and acid Frames to be reasonable."
},
{
Expand Down Expand Up @@ -1135,9 +1173,11 @@
{"acidFrames": 35}
]},
{"acidFrames": 100}
]}
]},
"h_complexToCarryFlashSuit"
],
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true,
Comment thread
osse101 marked this conversation as resolved.
"note": [
"After destroying a single bomb block, Samus can spin jump into its spot to quickly escape the acid.",
"To avoid the acid completely, morph quickly at the right height and place a bomb."
Expand All @@ -1155,7 +1195,8 @@
"Morph",
{"ammo": {"type": "PowerBomb", "count": 3}}
],
"clearsObstacles": ["A", "B"]
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true
},
{
"id": 46,
Expand All @@ -1166,7 +1207,8 @@
{"useFlashSuit": {}},
{"shinespark": {"frames": 76, "excessFrames": 18}}
],
"clearsObstacles": ["A", "B"]
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true
},
{
"id": 47,
Expand All @@ -1184,7 +1226,8 @@
]}
]}
],
"clearsObstacles": ["A", "B"]
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true
},
{
"id": 48,
Expand All @@ -1198,7 +1241,8 @@
{"acidFrames": 5}
]}
],
"clearsObstacles": ["E"]
"clearsObstacles": ["E"],
"flashSuitChecked": true
},
{
"id": 49,
Expand All @@ -1223,6 +1267,7 @@
{"acidFrames": 200}
]}
],
"flashSuitChecked": true,
"note": [
"Break the tunnel block with a Bomb and then return to safety.",
"Break the runway block on the next cycle.",
Expand Down
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