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18 changes: 18 additions & 0 deletions helpers.json
Original file line number Diff line number Diff line change
Expand Up @@ -747,6 +747,24 @@
"canTrickySpringBallJump"
]
},
{
"name": "h_complexToCarryFlashSuit",
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not sure how i feel about the To. It feels a little odd, but i guess i am fine either way.

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Yeah the idea of the "To" is just to avoid implying that having/carrying a flash suit is a requirement, only that if you're carrying one then it is complex to do so

"requires": [
{"or": [
{"noFlashSuit": {}},
"canComplexCarryFlashSuit"
]}
]
},
{
"name": "h_trickyToCarryFlashSuit",
"requires": [
{"or": [
{"noFlashSuit": {}},
"canTrickyCarryFlashSuit"
]}
]
},
{
"name": "h_PlasmaHitbox",
"requires": [
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5 changes: 1 addition & 4 deletions region/brinstar/blue/Blue Brinstar Boulder Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -874,10 +874,7 @@
"requires": [
"canBombJumpWaterEscape",
"canJumpIntoIBJ",
{"or": [
"canTrickyCarryFlashSuit",
{"noFlashSuit": {}}
]}
"h_trickyToCarryFlashSuit"
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does this one need to remain? I dont know if it is harder than a normal bomb jump water escape.

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@blkerby blkerby Aug 25, 2025

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It's more complicated than some other water escapes, because of the tide and because of having to go into an IBJ (not just a single bomb boost). But the difficulty doesn't really have much to do with the flash suit, nor does it seem Insane level, so probably best to remove it, yeah.

],
"flashSuitChecked": true,
"note": "When the water is high, jump and place a Bomb on the descent just above the water, then very quickly crouch jump to hit the Bomb and IBJ.",
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5 changes: 1 addition & 4 deletions region/maridia/outer/Crab Hole.json
Original file line number Diff line number Diff line change
Expand Up @@ -1391,10 +1391,7 @@
"HiJump",
"Gravity"
]},
{"or": [
{"noFlashSuit": {}},
"canTrickyCarryFlashSuit"
]}
"h_trickyToCarryFlashSuit"
]}
]}
],
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