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146 changes: 93 additions & 53 deletions region/wreckedship/main/Attic.json

Large diffs are not rendered by default.

87 changes: 63 additions & 24 deletions region/wreckedship/main/Basement.json
Original file line number Diff line number Diff line change
Expand Up @@ -110,7 +110,8 @@
"length": 3,
"openEnd": 1
}
}
},
"flashSuitChecked": true
},
{
"id": 2,
Expand All @@ -126,6 +127,7 @@
"openEnd": 0
}
},
"flashSuitChecked": true,
"devNote": "The length is more similar to 5 with 0 open end, than 4 with 1."
},
{
Expand All @@ -141,6 +143,7 @@
"openEnd": 0
}
},
"flashSuitChecked": true,
"note": [
"One way to position the Atomic is to lure it to the right by standing on the ground,",
"then jump over it and freeze it while standing in the corner on the ground once it is just under 2 tiles away from the ledge.",
Expand Down Expand Up @@ -173,6 +176,7 @@
"obstruction": [3, 0]
}
},
"flashSuitChecked": true,
"devNote": ["Max extra run speed $7.0."]
},
{
Expand All @@ -196,6 +200,7 @@
"obstruction": [5, 0]
}
},
"flashSuitChecked": true,
"devNote": [
"Max extra run speed $7.0.",
"The obstruction (from the Workrobot) actually extends between 4 and 5 tiles."
Expand Down Expand Up @@ -227,7 +232,8 @@
"openEnd": 1
}
}
}
},
"flashSuitChecked": true
},
{
"id": 6,
Expand All @@ -245,7 +251,8 @@
"openEnd": 1
}
}
}
},
"flashSuitChecked": true
},
{
"id": 7,
Expand All @@ -264,7 +271,8 @@
},
"movementType": "uncontrolled"
}
}
},
"flashSuitChecked": true
},
{
"id": 8,
Expand All @@ -279,6 +287,7 @@
}
}
},
"flashSuitChecked": true,
"devNote": "FIXME: Slightly longer runway can be used with power on; it's not clear yet if there's any application where this matters."
},
{
Expand All @@ -291,7 +300,8 @@
],
"exitCondition": {
"leaveWithTemporaryBlue": {}
}
},
"flashSuitChecked": true
},
{
"id": 10,
Expand Down Expand Up @@ -330,7 +340,8 @@
"id": 13,
"link": [1, 2],
"name": "Base",
"requires": []
"requires": [],
"flashSuitChecked": true
},
{
"id": 55,
Expand Down Expand Up @@ -472,7 +483,8 @@
"id": 16,
"link": [2, 1],
"name": "Base",
"requires": []
"requires": [],
"flashSuitChecked": true
},
{
"id": 17,
Expand Down Expand Up @@ -516,6 +528,7 @@
"direction": "right"
}
},
"flashSuitChecked": true,
"devNote": "A couple more tiles can be used if power is on, but this doesn't seem worth modeling."
},
{
Expand All @@ -539,7 +552,8 @@
"leaveWithTemporaryBlue": {
"direction": "left"
}
}
},
"flashSuitChecked": true
},
{
"id": 21,
Expand Down Expand Up @@ -576,7 +590,8 @@
]}
],
"resetsObstacles": ["A"],
"farmCycleDrops": [{"enemy": "Atomic", "count": 3}]
"farmCycleDrops": [{"enemy": "Atomic", "count": 3}],
"flashSuitChecked": true
},
{
"id": 22,
Expand All @@ -587,7 +602,8 @@
"leaveWithDoorFrameBelow": {
"height": 2
}
}
},
"flashSuitChecked": true
},
{
"id": 23,
Expand All @@ -601,6 +617,7 @@
"rightPosition": 5.5
}
},
"flashSuitChecked": true,
"devNote": "We could add another jumpway (or two) for the long platform below but it does not yet seem to have an application."
},
{
Expand Down Expand Up @@ -720,7 +737,8 @@
]}
]}
],
"clearsObstacles": ["A"]
"clearsObstacles": ["A"],
"flashSuitChecked": true
},
{
"id": 29,
Expand All @@ -732,6 +750,7 @@
"f_DefeatedPhantoon"
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"This speedball is easier with Phantoon dead, since you can push the robots all the way left.",
"It's even possible to setup the short hop mockball by bonking the center platform."
Expand All @@ -746,6 +765,7 @@
"canSpeedball"
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": "This speedball is harder with Phantoon alive and has a shorter runway because of the robot standing in the way."
},
{
Expand All @@ -770,6 +790,7 @@
}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}],
"flashSuitChecked": true,
"devNote": "Higher run speed can be used, especially if power is on, but it is more difficult and not clear yet if it's worth modeling."
},
{
Expand All @@ -784,7 +805,8 @@
"exitCondition": {
"leaveWithTemporaryBlue": {}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}]
"unlocksDoors": [{"types": ["ammo"], "requires": []}],
"flashSuitChecked": true
},
{
"id": 33,
Expand Down Expand Up @@ -848,7 +870,8 @@
"blockPositions": [[7, 2]]
}
},
"requires": []
"requires": [],
"flashSuitChecked": true
},
{
"id": 36,
Expand All @@ -860,7 +883,8 @@
}
},
"requires": [],
"bypassesDoorShell": true
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 37,
Expand All @@ -877,7 +901,8 @@
"blockPositions": [[3, 12]]
}
},
"bypassesDoorShell": true
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 38,
Expand All @@ -894,7 +919,8 @@
"blockPositions": [[3, 13]]
}
},
"bypassesDoorShell": true
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"id": 39,
Expand All @@ -909,7 +935,8 @@
]}
]}
],
"clearsObstacles": ["A"]
"clearsObstacles": ["A"],
"flashSuitChecked": true
},
{
"id": 40,
Expand All @@ -926,7 +953,8 @@
"canCarefulJump",
"canSlowShortCharge"
],
"clearsObstacles": ["A"]
"clearsObstacles": ["A"],
"flashSuitChecked": true
},
{
"id": 41,
Expand All @@ -942,7 +970,8 @@
"canChainTemporaryBlue",
"canSpringBallBounce"
],
"clearsObstacles": ["A"]
"clearsObstacles": ["A"],
"flashSuitChecked": true
},
{
"id": 42,
Expand All @@ -955,7 +984,8 @@
"canChainTemporaryBlue",
"canSpringBallBounce"
],
"clearsObstacles": ["A"]
"clearsObstacles": ["A"],
"flashSuitChecked": true
},
{
"id": 43,
Expand All @@ -972,7 +1002,10 @@
"canTrickySpringBallBounce",
"canInsaneJump"
],
"clearsObstacles": ["A"]
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": ["Bounce directly into the morph tunnel."],
"detailNote": ["This version allows preserving a flash suit."]
},
{
"id": 44,
Expand Down Expand Up @@ -1016,7 +1049,8 @@
"length": 2,
"openEnd": 1
}
}
},
"flashSuitChecked": true
},
{
"id": 47,
Expand All @@ -1043,6 +1077,7 @@
"openEnd": 0
}
},
"flashSuitChecked": true,
"note": [
"Lure an Atomic from the left half of the room. Morph in the corner against the top stair and wait for the Atomic to approach.",
"Quickly unmorph just before and freeze the Atomic just after it hits Samus."
Expand Down Expand Up @@ -1070,7 +1105,8 @@
"blue": "any",
"movementType": "controlled"
}
}
},
"flashSuitChecked": true
},
{
"id": 58,
Expand Down Expand Up @@ -1100,6 +1136,7 @@
"movementType": "controlled"
}
},
"flashSuitChecked": true,
"note": [
"If power is off, kago inside the left Workrobot, gaining speed at the start of the run by running in place."
],
Expand Down Expand Up @@ -1129,6 +1166,7 @@
"obstruction": [4, 2]
}
},
"flashSuitChecked": true,
"devNote": [
"Max extra run speed $1.3.",
"This strat is included for completeness, though it apparently doesn't have any applications."
Expand All @@ -1147,7 +1185,8 @@
],
"exitCondition": {
"leaveWithSpark": {}
}
},
"flashSuitChecked": true
},
{
"id": 49,
Expand Down
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