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West Maridia check flash suits#2269

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osse101 merged 2 commits intovg-json-data:masterfrom
blkerby:maridia-west-flash-suit
Sep 10, 2025
Merged

West Maridia check flash suits#2269
osse101 merged 2 commits intovg-json-data:masterfrom
blkerby:maridia-west-flash-suit

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@blkerby
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@blkerby blkerby commented Aug 31, 2025

Some of the more difficult tricks (mostly tricky grapple jumps) I'm just leaving as "flashSuitChecked": false for now.

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Everest - Short Crab Climb - is fine

},
"requires": [
"canTrickyGrappleJump"
"canTrickyGrappleJump",
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  • Jump spacing makes this trick inconsistent. You may not be able to be in morph when reaching the morph tunnel and not have the space for another jump.
  • Holding shot works on underwater crouch jumps and makes the trick easier than spin jumps.

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Sound good for Beyond then to carry a flash suit with it? I forgot to mark flashSuitChecked on these.

Comment thread region/maridia/outer/Crab Hole.json Outdated
"canTrickyGrappleJump"
]
],
"flashSuitChecked": false
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The flash suit doesn't make it much harder

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Oh, based on the name I think this was supposed to already be a Beyond trick. Guessing I forgot the "canBeExtremelyPatient" requirement

{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
],
"flashSuitChecked": true,
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h_midAirShootUp

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Good catch

"canDisableEquipment",
"canMomentumConservingTurnaround"
],
"flashSuitChecked": true,
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Should this have the same OR:[h_midAirShootUp, canBeExtremelyPatient] that the above strat has?

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This one is goes up to the ledge instead of through the door, so no need to shoot up. Guessing this comment was meant for the corresponding 1->4 strat? I notice it is missing the requirement, yeah. The intent is to put all these grapple jumps into Beyond if you're carrying a flash suit without Hi-Jump and need to shoot open the door.

"requires": [
"canSuitlessMaridia",
"canDisableEquipment",
{"disableEquipment": "HiJump"},
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Something will have to be changed with these disableEquipments to work with BlueSuits, since it's possible to make the jump morph without it

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Yeah all the logic will need another pass to add alternatives to disableEquipments where applicable. Also there are a ton of places where disableEquipment is needed but is not mentioned as a requirement

Comment thread region/maridia/outer/Mt. Everest.json Outdated
"HiJump",
"canBombGrappleJump"
],
"flashSuitChecked": false,
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Bomb-Grapple-Jumps are basically the same with flash suit.
Resetting the room is what could be harder.

],
"resetsObstacles": ["A", "B"],
"farmCycleDrops": [{"enemy": "Sciser", "count": 3}],
"flashSuitChecked": true,
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h_midAirShootUp
The farm strats that use Powamps to move around can't reach them from the ground

@osse101 osse101 merged commit 9a5acf2 into vg-json-data:master Sep 10, 2025
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@blkerby blkerby deleted the maridia-west-flash-suit branch February 15, 2026 00:12
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2 participants