West Maridia check flash suits#2269
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osse101
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Everest - Short Crab Climb - is fine
| }, | ||
| "requires": [ | ||
| "canTrickyGrappleJump" | ||
| "canTrickyGrappleJump", |
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- Jump spacing makes this trick inconsistent. You may not be able to be in morph when reaching the morph tunnel and not have the space for another jump.
- Holding shot works on underwater crouch jumps and makes the trick easier than spin jumps.
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Sound good for Beyond then to carry a flash suit with it? I forgot to mark flashSuitChecked on these.
| "canTrickyGrappleJump" | ||
| ] | ||
| ], | ||
| "flashSuitChecked": false |
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The flash suit doesn't make it much harder
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Oh, based on the name I think this was supposed to already be a Beyond trick. Guessing I forgot the "canBeExtremelyPatient" requirement
| {"types": ["super"], "requires": []}, | ||
| {"types": ["missiles", "powerbomb"], "requires": ["never"]} | ||
| ], | ||
| "flashSuitChecked": true, |
| "canDisableEquipment", | ||
| "canMomentumConservingTurnaround" | ||
| ], | ||
| "flashSuitChecked": true, |
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Should this have the same OR:[h_midAirShootUp, canBeExtremelyPatient] that the above strat has?
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This one is goes up to the ledge instead of through the door, so no need to shoot up. Guessing this comment was meant for the corresponding 1->4 strat? I notice it is missing the requirement, yeah. The intent is to put all these grapple jumps into Beyond if you're carrying a flash suit without Hi-Jump and need to shoot open the door.
| "requires": [ | ||
| "canSuitlessMaridia", | ||
| "canDisableEquipment", | ||
| {"disableEquipment": "HiJump"}, |
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Something will have to be changed with these disableEquipments to work with BlueSuits, since it's possible to make the jump morph without it
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Yeah all the logic will need another pass to add alternatives to disableEquipments where applicable. Also there are a ton of places where disableEquipment is needed but is not mentioned as a requirement
| "HiJump", | ||
| "canBombGrappleJump" | ||
| ], | ||
| "flashSuitChecked": false, |
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Bomb-Grapple-Jumps are basically the same with flash suit.
Resetting the room is what could be harder.
| ], | ||
| "resetsObstacles": ["A", "B"], | ||
| "farmCycleDrops": [{"enemy": "Sciser", "count": 3}], | ||
| "flashSuitChecked": true, |
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h_midAirShootUp
The farm strats that use Powamps to move around can't reach them from the ground
Some of the more difficult tricks (mostly tricky grapple jumps) I'm just leaving as
"flashSuitChecked": falsefor now.