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grapple gate glitch flashsuit checked#2276

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blkerby merged 1 commit intovg-json-data:masterfrom
internet-account2:grapple-gate-glitch-flashsuit-checked
Sep 7, 2025
Merged

grapple gate glitch flashsuit checked#2276
blkerby merged 1 commit intovg-json-data:masterfrom
internet-account2:grapple-gate-glitch-flashsuit-checked

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@internet-account2
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Grapple Gate Glitch keeps flashsuit.

Am I understanding correctly that all the listed requirements for the tech don't "kill" the flashsuit (at least I think they don't? But that's mostly just guessing on my part, to be honest) and therefore the procedure is just to add the "checkedFlashSuit": true part and it's done?

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I'm guessing the actual real approach would probably be to collect a whole area at once and then submit that. I hope this is not just some unhelpful noise and if it is, sorry

@blkerby blkerby merged commit d0ba6b8 into vg-json-data:master Sep 7, 2025
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blkerby commented Sep 7, 2025

It's all good, always nice to see someone taking interest in contributing to the logic. Green Brinstar was one of the first (sub)areas checked for flash suit logic, and things have evolved a bit since then, so a second pass can be helpful. Every strat should eventually get flashSuitChecked set to true

@internet-account2 internet-account2 deleted the grapple-gate-glitch-flashsuit-checked branch September 7, 2025 22:02
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3 participants