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Croc Speedway: tighten some heat frames#2277

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blkerby merged 1 commit intovg-json-data:masterfrom
blkerby:croc-speedway-heat-frames
Sep 10, 2025
Merged

Croc Speedway: tighten some heat frames#2277
blkerby merged 1 commit intovg-json-data:masterfrom
blkerby:croc-speedway-heat-frames

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@blkerby blkerby commented Sep 8, 2025

  • In the top part of the shaft, some of the "Carry Shinecharge" heat & shinecharge frames were tighter than the Base ones. They are adjusted now to be consistent.
  • The Base strat for traversing past the Cacatacs bottom-to-top was very loose. It is tightened here, and strats are also added for farming the Cacs along the way.
  • The Base strat for running along the speedway left-to-right seemed like a good candidate for simpleHeatFrames. It could be added for right-to-left strats as well.
  • I added strats that use the speedway to go from the left door directly to either of the bottom-right doors, because the heat frames can be reduced quite a bit compared to assuming you make a stop at the floating platform junction. With Wave it becomes fairly reasonable to get to either of these doors tankless.

@blkerby blkerby added the Area:Norfair Stuff in Norfair label Sep 8, 2025
{"simpleHeatFrames": 300},
{"heatFrames": 90},
{"or": [
"Wave",
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Wave depends on the door being unlocked. It's probably handled safely, but still looks wrong to add extra heatFrames without wave on a locked door.

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Yeah I figure at some point we want to test all the heated strats that end at a door node, and manually put in heatFrames in unlocksDoors. I don't think we have a way to do it in the Practice Hack yet. The plando tool could make it easier now, just a lot of work still

@blkerby blkerby merged commit ed8be62 into vg-json-data:master Sep 10, 2025
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@blkerby blkerby deleted the croc-speedway-heat-frames branch February 15, 2026 00:12
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