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56 changes: 33 additions & 23 deletions region/maridia/inner-pink/East Sand Pit.json
Original file line number Diff line number Diff line change
Expand Up @@ -124,7 +124,8 @@
"id": 2,
"link": [1, 2],
"name": "Base",
"requires": []
"requires": [],
"flashSuitChecked": true
},
{
"id": 3,
Expand Down Expand Up @@ -182,7 +183,8 @@
]}
]}
]}
]
],
"flashSuitChecked": true
},
{
"id": 11,
Expand Down Expand Up @@ -220,6 +222,7 @@
]}
]}
],
"flashSuitChecked": true,
"devNote": "FIXME: WallJump + canMidAirMorph is actually a canWallJumpInstantMorph."
},
{
Expand All @@ -231,7 +234,8 @@
"canPlayInSand",
"HiJump",
"canSpringBallJumpMidAir"
]
],
"flashSuitChecked": true
},
{
"id": 13,
Expand All @@ -245,6 +249,7 @@
]},
"h_doubleSpringBallJumpWithHiJump"
],
"flashSuitChecked": true,
"note": "Perform a double springball jump with the first jump being a bounce on the sand."
},
{
Expand All @@ -257,6 +262,7 @@
"canPlayInSand",
"canUnderwaterWalljump"
],
"flashSuitChecked": true,
"note": "Jump off the sand and use Underwater Walljumps to enter the maze leading to the Power Bomb location."
},
{
Expand Down Expand Up @@ -284,6 +290,7 @@
"canTrickySpringBallJump",
"canTrickyJump"
],
"flashSuitChecked": true,
"note": [
"By using the sandfall physics, it is possible to Spring Ball jump to the Maridia Power Bomb location without Gravity or HiJump.",
"This requires a very precise spinjump into the sandfall which also exits the sandfall, after being pushed down, with more height than a regular jump.",
Expand Down Expand Up @@ -496,7 +503,8 @@
"name": "Base",
"requires": [
"Gravity"
]
],
"flashSuitChecked": true
},
{
"id": 6,
Expand All @@ -517,7 +525,8 @@
"canSunkenTileWideWallClimb",
"canSpringBallJumpMidAir"
]}
]
],
"flashSuitChecked": true
},
{
"id": 8,
Expand Down Expand Up @@ -574,20 +583,12 @@
"The easiest way to crouch jump without using the flash suit is to hold shot."
]
},
{
"id": 22,
"link": [2, 2],
"name": "Leave Normally",
"requires": [],
"exitCondition": {
"leaveNormally": {}
}
},
{
"id": 23,
"link": [3, 5],
"name": "Base",
"requires": []
"requires": [],
"flashSuitChecked": true
},
{
"id": 35,
Expand All @@ -608,7 +609,8 @@
"canPlayInSand"
]}
]}
]
],
"flashSuitChecked": true
},
{
"id": 24,
Expand All @@ -619,13 +621,15 @@
],
"devNote": [
"This does not require a mid-air morph, and Samus can roll from the ledge above to get into the morph tunnel."
]
],
"flashSuitChecked": true
},
{
"id": 25,
"link": [5, 1],
"name": "Base",
"requires": []
"requires": [],
"flashSuitChecked": true
},
{
"id": 29,
Expand All @@ -636,7 +640,8 @@
"Gravity",
"canWalljump"
]}
]
],
"flashSuitChecked": true
},
{
"id": 30,
Expand All @@ -646,7 +651,8 @@
"canSuitlessMaridia",
"h_useSpringBall",
"canJumpIntoIBJ"
]
],
"flashSuitChecked": true
},
{
"id": 31,
Expand All @@ -659,7 +665,8 @@
"HiJump",
"can4HighMidAirMorph"
]}
]
],
"flashSuitChecked": true
},
{
"id": 32,
Expand All @@ -668,7 +675,8 @@
"requires": [
"HiJump",
"canSpaceJumpWaterEscape"
]
],
"flashSuitChecked": true
},
{
"id": 33,
Expand All @@ -679,7 +687,8 @@
"h_underwaterCrouchJump",
"canBombJumpWaterEscape",
"canIBJ"
]
],
"flashSuitChecked": true
},
{
"id": 7,
Expand All @@ -692,6 +701,7 @@
"canBombJumpWaterEscape"
],
"wallJumpAvoid": true,
"flashSuitChecked": true,
"note": [
"Reach the left side item using a single bomb explosion barely reach it.",
"Use HiJump to reach the water line and then use a Bomb Jump Water Escape motion to Bomb jump out of the water.",
Expand Down
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