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Green Maridia check flash suits pt. 3 (West Sand Hall, etc.)#2290

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blkerby merged 2 commits intovg-json-data:masterfrom
blkerby:green-maridia-flash-suits-3
Sep 26, 2025
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Green Maridia check flash suits pt. 3 (West Sand Hall, etc.)#2290
blkerby merged 2 commits intovg-json-data:masterfrom
blkerby:green-maridia-flash-suits-3

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@blkerby blkerby commented Sep 25, 2025

These remaining rooms seemed fairly straightforward. West Sand Hall was the only one with significant changes:

  • Tightened shinespark excessFrames in the suitless comeInWithSpark strats.
  • Added strats that use cross-room momentum to reach the center of the room from the left. A flash suit can then be used to reach the right door with much less energy than sparking across the whole room.
  • Also added a cross-room space jump strat to reach the first pillar (node 5) from the left, which can be useful even without a flash suit.

For the Insane grapple jump strats in Pants Room, I didn't try to figure out how a flash suit affects the difficulty, because I couldn't manage to do the strat even when not carrying a flash suit 🤷 So I left that as flashSuitChecked false.

@blkerby blkerby added the Area:Maridia Stuff in Maridia label Sep 25, 2025
@blkerby blkerby force-pushed the green-maridia-flash-suits-3 branch from 3d6a62b to d53a1fe Compare September 25, 2025 01:08
@blkerby blkerby merged commit 85c677d into vg-json-data:master Sep 26, 2025
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@blkerby blkerby deleted the green-maridia-flash-suits-3 branch February 15, 2026 00:09
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3 participants