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224 changes: 220 additions & 4 deletions region/maridia/inner-green/East Sand Hall.json
Original file line number Diff line number Diff line change
Expand Up @@ -508,6 +508,62 @@
"The 'canBeVeryPatient' requirement is for difficulty placement as this is quite precise and unforgiving."
]
},
{
"link": [1, 2],
"name": "Cross-Room Tricky Spring Ball Bounce (Come in Running)",
"entranceCondition": {
"comeInRunning": {
"speedBooster": true,
"minTiles": 6.4375
}
},
"requires": [
{"notable": "Cross-Room Tricky Spring Ball Bounce (Left to Right)"},
"canTrickyDashJump",
"canInsaneJump",
"canTrickySpringBallBounce"
],
"flashSuitChecked": true,
"note": [
"Enter with an extra run speed between $2.1 and $2.3.",
"Jump over the first set of Evirs, and bounce on the first pillar to cross the room."
]
},
{
"link": [1, 2],
"name": "Cross-Room Tricky Spring Ball Bounce (Come in With Spring Ball Bounce)",
"entranceCondition": {
"comeInWithSpringBallBounce": {
"speedBooster": true,
"movementType": "controlled",
"remoteAndLandingMinTiles": [[6.4375, 1]]
}
},
"requires": [
{"notable": "Cross-Room Tricky Spring Ball Bounce (Left to Right)"},
"canTrickyDashJump",
"canInsaneJump",
"canTrickySpringBallBounce",
"canBeVeryPatient"
],
"flashSuitChecked": true,
"note": [
"Enter with an extra run speed of between $2.1 and $2.3.",
"Bounce over the first set of Evirs, and bounce on the first pillar to cross the room.",
"If entering at lower speed ($2.1), it can help to time a pause to hit soon after bouncing on the first pillar,",
"unequipping Spring Ball to boost Samus' horizontal speed."
],
"detailNote": [
"If Samus enters with low base speed (i.e. if mockballing with a short landing runway),",
"it can affect Samus' horizontal speed even after the bounce.",
"This can make it harder to clear the final pillar,",
"though it can also help with clearing the initial Evirs."
],
"devNote": [
"The canBeVeryPatient requirement is for difficulty placement, given the high likelihood of failure:",
"with a mockball or bouncing entry, a frame-perfect release of jump is usually required."
]
},
{
"id": 61,
"link": [1, 2],
Expand Down Expand Up @@ -814,6 +870,80 @@
],
"devNote": "It is assumed that getting to the second pillar is free relative to getting to the right door."
},
{
"link": [1, 4],
"name": "Cross Room Space Jump",
"entranceCondition": {
"comeInSpaceJumping": {
"speedBooster": false,
"minTiles": 6.4375
}
},
"requires": [
"canPreciseSpaceJump",
"canInsaneJump",
"canTrickyDodgeEnemies"
],
"flashSuitChecked": true,
"note": [
"Space Jump into the room with full run speed without Speed Booster,",
"jumping as low as possible through the doorway.",
"Aim down when close to bonking the ceiling.",
"Samus should land on the first pillar."
]
},
{
"link": [1, 4],
"name": "Cross Room Space Jump into Ceiling Mockball",
"entranceCondition": {
"comeInSpaceJumping": {
"speedBooster": false,
"minTiles": 5.4375
}
},
"requires": [
"canPreciseSpaceJump",
"canMomentumConservingMorph",
"canTrickyDodgeEnemies",
"canPlayInSand"
],
"flashSuitChecked": true,
"note": [
"Space Jump into the room relatively low through the doorway.",
"Do a momentum-conserving morph on the ceiling."
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This may make people overthink the morph. You are aiming for the slopey ceiling trap to morph against instead of the flat ceiling, so its a regular morph as soon as you enter the room.

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Added some more detail to the note to try to clarify. From what I can tell, morphing too early will bonk the corner and fail, so it does need to be a momentum conserving morph, and you're right it's about sliding past the corner rather than the sandfall ceiling. https://videos.maprando.com/video/8138

],
"detailNote": [
"Jump into the room with extra run speed of at least $1.B",
"At low speed, Samus may not make it onto the pillar and will not have time to unmorph until close to the sand;",
"in this case, crouch jumping can be the safest way to escape."
],
"devNote": [
"Lower speeds can also work (as low as $1.4), with damage from an Evir projectile."
]
},
{
"link": [1, 4],
"name": "Cross Room Speedy Space Jump into Ceiling Mockball",
"entranceCondition": {
"comeInSpaceJumping": {
"speedBooster": true,
"minTiles": 3.4375
}
},
"requires": [
"canPreciseSpaceJump",
"canMomentumConservingMorph",
"canTrickyDodgeEnemies"
],
"flashSuitChecked": true,
"note": [
"With Speed Booster equipped, Space Jump into the room relatively low through the doorway.",
"Do a momentum-conserving morph on the ceiling."
],
"detailNote": [
"Jump into the room with extra run speed of at least $1.3."
]
},
{
"id": 62,
"link": [1, 4],
Expand Down Expand Up @@ -999,10 +1129,55 @@
"Gain run speed using between 19 and 33 tiles in the other room, and either roll in or do a controlled bounce to enter while descending close to the ground.",
"Bounce near the end of the platform in front of the door, clearing the whole room at once.",
"Samus will go over the Evirs, so there is no need for blue speed."
]
},
{
"link": [2, 1],
"name": "Cross-Room Tricky Spring Ball Bounce (Come in Running)",
"entranceCondition": {
"comeInRunning": {
"speedBooster": true,
"minTiles": 6.4375
}
},
"requires": [
{"notable": "Cross-Room Tricky Spring Ball Bounce (Right to Left)"},
"canTrickyDashJump",
"canTrickySpringBallBounce",
"canPlayInSand"
],
"devNote": [
"FIXME: This can work with more or less speed, but it probably requires bouncing on the pillars, doing a spring fling, and/or taking Evir damage.",
"Note that the blue spring ball bounce strat may generally be preferable since it can be done with less runway and tends to be more lenient."
"flashSuitChecked": true,
"note": [
"Gain max run speed with Speed Booster unequipped (extra run speed $2.0),",
"reequipping Speed Booster before the transition.",
"Jump over the first pillar and first Evir, bouncing on the second pillar;",
"this requires releasing jump when Samus is about 3 tiles past the first pillar.",
"From there, Samus should bounce over all the remaining Evirs."
]
},
{
"link": [2, 1],
"name": "Cross-Room Tricky Spring Ball Bounce (Come in With Spring Ball Bounce)",
"entranceCondition": {
"comeInWithSpringBallBounce": {
"speedBooster": true,
"movementType": "controlled",
"remoteAndLandingMinTiles": [[6.4375, 1]]
}
},
"requires": [
{"notable": "Cross-Room Tricky Spring Ball Bounce (Right to Left)"},
"canTrickyDashJump",
"canTrickySpringBallBounce",
"canPlayInSand"
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Highly recommend canSpringFling. Getting out of the sand on the left is pretty hard.

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@blkerby blkerby Oct 1, 2025

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I couldn't figure out a way for a spring fling to help. Getting out of the sand is tricky because if you do a full height jump without making it onto the ledge then the Evir projectile gets you. I found an easy, reliable way to do it and can add it to the note: https://videos.maprando.com/video/8133

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I couldn't make it to the end of the sand fall most of the time. I'll have to look again

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Guess I was unmorphing too late.

],
"flashSuitChecked": true,
"note": [
"Gain max run speed with Speed Booster unequipped (extra run speed $2.0),",
"reequipping Speed Booster before the transition.",
"Bounce over the first pillar and first Evir, bouncing on the second pillar;",
"this requires releasing jump when Samus is about 2 tiles past the first pillar.",
"From there, Samus should bounce over all the remaining Evirs."
]
},
{
Expand Down Expand Up @@ -1376,6 +1551,28 @@
"This is not technically a canCrossRoomJumpIntoWater, but it is used here because of the way the momentum changes as Samus enters the water."
]
},
{
"link": [2, 4],
"name": "Cross Room Space Jump",
"entranceCondition": {
"comeInSpaceJumping": {
"speedBooster": false,
"minTiles": 6.4375
}
},
"requires": [
"canPreciseSpaceJump",
"canInsaneJump",
"canTrickyDodgeEnemies",
"canPlayInSand"
],
"flashSuitChecked": true,
"note": [
"Space Jump into the room with full run speed without Speed Booster,",
"jumping as low as possible through the doorway.",
"To avoid getting caught on the overhang, release jump slightly before bonking, and aim down to clear the Evir."
]
},
{
"link": [2, 5],
"name": "Base",
Expand Down Expand Up @@ -2096,8 +2293,27 @@
"Use a Power Bomb to make the Evir rise.",
"Freeze it with Ice to jump across."
]
},
{
"id": 16,
"name": "Cross-Room Tricky Spring Ball Bounce (Right to Left)",
"note": [
"Either run or bounce into the room with a normalized extra run speed of $2.0",
"which can be obtained by gaining full speed with Speed Booster unequipped,",
"then reequipping Speed Booster before the transition.",
"Jump or bounce over the first pillar and first Evir, and bounce on the second pillar,",
"going over all the remaining Evirs."
]
},
{
"id": 17,
"name": "Cross-Room Tricky Spring Ball Bounce (Left to Right)",
"note": [
"Enter with an extra run speed between $2.1 and $2.3.",
"Jump or bounce over the first set of Evirs, and bounce on the first pillar to cross the room."
]
}
],
"nextStratId": 78,
"nextNotableId": 16
"nextNotableId": 18
}