Norfair East check flash suits pt. 2 (Double Chamber)#2300
Norfair East check flash suits pt. 2 (Double Chamber)#2300blkerby merged 3 commits intovg-json-data:masterfrom
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| {"heatFrames": 20}, | ||
| {"or": [ | ||
| "Wave", | ||
| "canTrickyCarryFlashSuit" |
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Its hard to tell the exact differences between options. The forward shot no beams is complexCarry to me, but maybe it gets hard if you miss the first try.
There are diagonal shots and up-shots with some beams, but those feel more risky because you press up, or can fall off the platform.
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The {"or": ["Wave", "canTrickyCarryFlashSuit"]} case is for diagonal shot from the edge of the platform.
The other case {"or": ["canComplexCarryFlashSuit", "Ice", "Spazer","Plasma"]} is for horizontal shot, so complexCarry if no beams. If you have heat protection or a lot of extra time to spare, I thought beamless horizontal shot can be ok, so that's what the {"heatFrames": 300} option is for, but we could get rid of it if you like, increase the heatFrames further, or replace it with h_heatProof.
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I wanted to call in and say I couldn't get sub 4 canTrickyCarryFlashSuit but then I got it on the record attempt
https://videos.maprando.com/video/8223
Its really hard. Wave seemed fine.
I thought {"heatFrames": 300} was a diagonal shot from the sinking platform, or something like that. Horizontal shot is mostly knowledge check (Seeing a list of beams on the strat made it look like you need a slightly bigger beam). And being comfortable with the idea of forward shot with flash suit.
| {"and": [ | ||
| "canHeroShot", | ||
| "canTrickyCarryFlashSuit", | ||
| {"heatFrames": 30} |
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Here's what I'm getting
Hero shot 270 frames total
Forward shot 360 frames total
And diagonal shot would walljump up the left side I'd imagine (360+300)
And I don't really wait for the platform to lower but delay a bit as part of the walljump
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Oh I see you save time by wall jumping from the right wall and from there to the lowering platform; I was wall jumping directly off the platform after waiting for it. The note probably needs updating then.
I was able to get 360 frames with the forward shot, but best I could get with the hero shot is 320 frames.
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| ] | ||
| {"heatFrames": 155}, | ||
| {"or": [ | ||
| {"noFlashSuit": {}}, |
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You can fling across the gap
The easiest way is to run off the edge and shoot grapple as you start falling. Then you grab blocks about 5-6 deep.
| } | ||
| }, | ||
| "requires": [ | ||
| "canMomentumConservingMorph", |
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Its possible without the momentumconservingmorph, but harder.
I was debating duplicating the strat with the extra minTile, but there is leniency here and alternatives with a springball jump if energy isn't critical.
Weird having carefuljump here on expert strats.
| ] | ||
| {"heatFrames": 165}, | ||
| {"or": [ | ||
| {"noFlashSuit": {}}, |
| "h_trickyToCarryFlashSuit", | ||
| "canBeVeryPatient" |
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Seems overkill. But not sure how to distinguish it 🤷
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