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Norfair East check flash suits pt. 4 (Lava Farm Tunnel)#2303

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blkerby merged 6 commits intovg-json-data:masterfrom
blkerby:norfair-east-flash-suits-4
Oct 8, 2025
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Norfair East check flash suits pt. 4 (Lava Farm Tunnel)#2303
blkerby merged 6 commits intovg-json-data:masterfrom
blkerby:norfair-east-flash-suits-4

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@blkerby blkerby commented Oct 4, 2025

This tightens heat frames in Lava Farm Tunnel, by assuming a tighter pause abuse where you fall into the lava for your initial drops; this makes it so that in Insane you can now logically make it from the farm to either of the right doors and back tankless. Tightened a few heat/lava frames in Lava Grapple Tunnel as well.

@blkerby blkerby added the Area:Norfair Stuff in Norfair label Oct 4, 2025
{"lavaFrames": 15},
{"heatFrames": 580}
],
"flashSuitChecked": true,
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  • canHorizontalDamageBoost should be replaced with the notable
  • heatFrames can almost go below 9s here
  • the first freeze is trickier with a spike suit

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Yeah I agree the heatFrames were loose, reduced them a lot now. On the other hand the lavaFrames didn't look possible so I increased those.

The canHorizontalDamageBoost option would already include a h_complexToCarryFlashSuit, but I added it now explicitly in the strat at the top level. I'm not sure the flash suit makes it any harder than other horizontal damage boosts. I also don't really understand how the variant of this trick is supposed to work that doesn't do the horizontal damage boosts; when I try it, the freezes seem a lot harder to get off, and I take way more extra spike hits than the logic indicates. So I wonder if the horizontal damage boosts should maybe just be considered a required prerequisite for the trick?

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I see what is meant by not damageboosting. You use all three maws to step on, maybe delay a bit while they position better. Its just different timings from the dboost version. I get as low as 3 seconds longer without dboosts, and 2 extra spike hits L->R, 1 extra spike R->L.

{"lavaFrames": 15},
{"heatFrames": 580}
],
"flashSuitChecked": true,
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I see what is meant by not damageboosting. You use all three maws to step on, maybe delay a bit while they position better. Its just different timings from the dboost version. I get as low as 3 seconds longer without dboosts, and 2 extra spike hits L->R, 1 extra spike R->L.

@blkerby blkerby merged commit 405c4be into vg-json-data:master Oct 8, 2025
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@blkerby blkerby deleted the norfair-east-flash-suits-4 branch February 15, 2026 00:06
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3 participants