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add CanSlopeSpark to logic #2306
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| Original file line number | Diff line number | Diff line change | ||||
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@@ -369,6 +369,53 @@ | |||||
| "leaveWithGModeSetup": {} | ||||||
| }, | ||||||
| "flashSuitChecked": true | ||||||
| }, | ||||||
| { | ||||||
| "link": [2, 2], | ||||||
| "name": "Gain Flash Suit (Slopespark)", | ||||||
| "requires": [ | ||||||
| "canSlopeSpark", "CanShineChargeMovement", | ||||||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. We keep 1 thing per line (the formatting will be able to fix itself eventually, so its not a big deal). Shiencharge movement complex is already a requirement on carrying a flash suit. (Which maybe we should add shinecharge movement complex to the new tech that sparks through the door as well)
Suggested change
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| { | ||||||
| "shineChargeFrames": 143 | ||||||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This needs to be moved to after the canshinecharge requirement (like, after the |
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| }, | ||||||
| {"or": [ | ||||||
| {"canShineCharge": {"usedTiles": 20, "steepDownTiles": 2, "openEnd": 0}}, | ||||||
| {"and": [ | ||||||
| {"doorUnlockedAtNode": 2}, | ||||||
| {"canShineCharge": {"usedTiles": 21, "steepDownTiles": 2, "openEnd": 0}} | ||||||
| ]} | ||||||
| ]}, | ||||||
| {"enemyDamage": {"enemy": "Zeb", "type": "contact", "hits": 1}} | ||||||
| ], | ||||||
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blkerby marked this conversation as resolved.
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| "note": [ | ||||||
| "After shinecharging, lue a zeb and use it to slope spark on first slope right of the pipe" | ||||||
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Contributor
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Suggested change
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| ], | ||||||
| "devNote": ["No leniency is given as this is a farm room and the zebs do little damage even suitless."] | ||||||
| }, | ||||||
| { | ||||||
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nn357 marked this conversation as resolved.
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| "link": [2, 2], | ||||||
| "name": "Gain Flash Suit (Slopespark) - Leave With Shinespark", | ||||||
| "requires": [ "canSlopeSpark", "canShinechargeMovement", "canComplexCarryFlashSuit", | ||||||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Suggested change
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| { | ||||||
| "shineChargeFrames": 143 | ||||||
| }, | ||||||
| {"or": [ | ||||||
| {"canShineCharge": {"usedTiles": 20, "steepDownTiles": 2, "openEnd": 0}}, | ||||||
| {"and": [ | ||||||
| {"doorUnlockedAtNode": 2}, | ||||||
| {"canShineCharge": {"usedTiles": 21, "steepDownTiles": 2, "openEnd": 0}} | ||||||
| ]} | ||||||
| ]}, | ||||||
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nn357 marked this conversation as resolved.
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| {"enemyDamage": {"enemy": "Zeb", "type": "contact", "hits": 1}}, | ||||||
| {"shinespark": {"frames": 12}} | ||||||
| ], | ||||||
| "exitCondition": { | ||||||
| "leaveWithSpark": {} | ||||||
| }, | ||||||
| "note": [ | ||||||
| "After shinecharging, lue a zeb and use it to slope spark on first slope right of the pipe" | ||||||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Suggested change
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| ], | ||||||
| "devNote": ["No leniency is given as this is a farm room and the zebs do little damage even suitless."] | ||||||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Suggested change
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| } | ||||||
| ], | ||||||
| "notables": [ | ||||||
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| Original file line number | Diff line number | Diff line change | ||||||||
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@@ -2290,6 +2290,19 @@ | |||||||||
| "Instead of crystal flashing, Samus will go down the elevator. If it was done properly, Samus' beam will be grey in color." | ||||||||||
| ] | ||||||||||
| }, | ||||||||||
| { | ||||||||||
| "name": "canSlopeSpark", | ||||||||||
| "techRequires": ["canHorizontalDamageBoost", "canCarryFlashSuit"], | ||||||||||
| "otherRequires": [ | ||||||||||
| "SpeedBooster", | ||||||||||
| {"gainFlashSuit": {}} | ||||||||||
| ], | ||||||||||
| "note": [ | ||||||||||
| "The ability to take gain a flash suit without morphball by using an enemy damage boost to land on a slope and spark before knockback frames have expired.", | ||||||||||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Suggested change
I thought this was frame perfect on the frame knockback expires?
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. i sent you a video via dm.. it is not frame perfect.. it is before / up to when the knockback frame expires. it is why you can release opposite direction + jump from between 3 - 5 frames.. but maybe i should update it to include "on" the knockback frame. |
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| "Gain a shinecharge, then while moving into an enemy near the top of a slope frame perfectly switch direction and hold the direction and jump for 3-5 frames", | ||||||||||
| "Jump can be pressed one frame before or the same frame as the direction switch. The opposite direction needs to be held for 3-5 frames, jump can be held longer" | ||||||||||
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Suggested change
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| ] | ||||||||||
| }, | ||||||||||
| { | ||||||||||
| "id": 208, | ||||||||||
| "name": "canComplexCarryFlashSuit", | ||||||||||
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