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add CanSlopeSpark to logic #2306
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| Original file line number | Diff line number | Diff line change |
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@@ -369,6 +369,27 @@ | |
| "leaveWithGModeSetup": {} | ||
| }, | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "link": [2, 2], | ||
| "name": "Gain Flash Suit (Slopespark)", | ||
| "requires": [ | ||
| "canSlopeSpark" | ||
| ], | ||
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blkerby marked this conversation as resolved.
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| "note": [ | ||
| "Lure a bug to the right door and use it to slope spark on either one of the two slopes" | ||
| ] | ||
| }, | ||
| { | ||
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nn357 marked this conversation as resolved.
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| "link": [2, 2], | ||
| "name": "Gain Flash Suit (Slopespark) - Leave With Shinespark", | ||
| "requires": [ | ||
| "canSlopeSpark" | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I wonder if leaving through the door with a spark while gaining a flash suit should have another tech added onto it? For now, I would maybe just throw on
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. thank you for the feedback, I stuck a cancomplexcarryflashsuit on to it. |
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| ], | ||
| "exitCondition": { | ||
| "leaveWithSpark": {} | ||
| }, | ||
| "devNote": "might vary by 1 frame based on x-position of slopespark but using the slope closest to the door requires 5 energy to leave, the second slope requires 12 energy." | ||
| } | ||
| ], | ||
| "notables": [ | ||
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