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21 changes: 21 additions & 0 deletions region/brinstar/pink/Spore Spawn Farming Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -369,6 +369,27 @@
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true
},
{
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"link": [2, 2],
"name": "Gain Flash Suit (Slopespark)",
"requires": [
"canSlopeSpark"
],
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blkerby marked this conversation as resolved.
"note": [
"Lure a bug to the right door and use it to slope spark on either one of the two slopes"
]
},
{
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nn357 marked this conversation as resolved.
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"link": [2, 2],
"name": "Gain Flash Suit (Slopespark) - Leave With Shinespark",
"requires": [
"canSlopeSpark"
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I wonder if leaving through the door with a spark while gaining a flash suit should have another tech added onto it? For now, I would maybe just throw on canComplexCarryFlashSuit

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thank you for the feedback, I stuck a cancomplexcarryflashsuit on to it.

],
"exitCondition": {
"leaveWithSpark": {}
},
"devNote": "might vary by 1 frame based on x-position of slopespark but using the slope closest to the door requires 5 energy to leave, the second slope requires 12 energy."
}
],
"notables": [
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15 changes: 14 additions & 1 deletion tech.json
Original file line number Diff line number Diff line change
Expand Up @@ -3123,7 +3123,20 @@
"note": [
"The ability to take advantage of the lag during a Power Bomb explosion in order to execute precise movement more easily."
]
}
},
{
"name": "canSlopeSpark",
"techRequires": [],
"otherRequires": [
"SpeedBooster",
{"gainFlashSuit": {}}
],
"note": [
"The ability to take gain a flash suit without morphball by using an enemy damage boost to land on a slope and spark before knockback frames have expired.",
"Gain a shinecharge, then while moving into an enemy near the top of a slope frame perfectly switch direction and hold the direction and jump for 3-5 frames",
"Jump can be pressed one frame before or the same frame as the direction switch. The opposite direction needs to be held for 3-5 frames, jump can be held longer"
]
}
]
}
],
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