Red Kihunter Shaft: blue suit logic#2752
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osse101 merged 4 commits intovg-json-data:masterfrom Mar 10, 2026
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Agreed on raising the difficulty of jump over. There is a roll under version that could take its place, which saves half a second.
Co-authored-by: Michael McKenzie <mikemck101@gmail.com>
Co-authored-by: Michael McKenzie <mikemck101@gmail.com>
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I found "Jump the Kihunter" to be exceptionally difficult (unless I'm missing something?), seemed to need a nearly perfect full room traversal, so added a canBeVeryPatient requirement. https://videos.maprando.com/video/10072
On the other hand, for the "Fast Descent" strats, the runway requirement didn't seem very important. With a Charge/Spazer/Wave/Plasma a runway allows buffering the shot through the transition, but with any beam upgrade it already seems fairly lenient to fire the shot without needing to buffer it. So this PR removes the runway requirement.