Red Brinstar Firefleas: blue suit logic#2810
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osse101 merged 4 commits intovg-json-data:masterfrom Apr 3, 2026
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Did so, as well as 2 <-> 3 |
osse101
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Apr 2, 2026
| ]} | ||
| ]}, | ||
| {"or": [ | ||
| {"noBlueSuit": {}}, |
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speedyJump cancels the bluesuit
| "link": [3, 2], | ||
| "name": "Horizontal Bomb Boost", | ||
| "requires": [ | ||
| "canBombHorizontally" |
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This doesn't reach and you have to avoid a yapping maw to set it up
| "requires": [ | ||
| {"spikeHits": 1}, | ||
| {"or": [ | ||
| {"noBlueSuit": {}}, |
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- Blue suit can horizontal damage boost over
- The most common way would be to take waver damage for iframes
- There is a standing blue suit waver damage boost that reaches but it may be unreasonable
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| {"noFlashSuit": {}}, | ||
| {"spikeHits": 5} | ||
| ]}, | ||
| {"spikeHits": 8} |
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clip shows 7... but I don't have a problem with 8 https://videos.maprando.com/video/10166
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This one could also use a room diagram update to show 1 <-> 4 and 4 <-> 3 as bidirectional.
This also removes the "h_horizontalDamageBoostWithBlueSuit" helper because it didn't seem very helpful. It seemed better to just put the flash suit requirement ("h_complexToCarryFlashSuit" or
{"noFlashSuit": {}}or nothing) on each applicable strat, since it varies depending on the situation.