Wrecked Ship pt. 2: blue suit logic#2818
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osse101 merged 3 commits intovg-json-data:masterfrom Apr 4, 2026
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| "canTrickyJump", | ||
| {"or": [ | ||
| "canDash", | ||
| "canInsaneJump" |
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The jumps are hard enough that it would help to have gravity or morph ball options.
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For the WS East Supers R-mode stand-up clip, it looks like the logic was written before disableable E-Tanks or Technical progression existed, and was based around having weapons to kill the Coverns in one cycle, with a hope that you don't have too many E-Tanks. If you have more than about 6 E-Tanks with no ability to disable them, it would be Beyond-level patience regardless of what weapons you have. Usually you could have a full reserve tank before entering R-mode, in which case you only need to get a single drop with disabled E-Tanks. Logically you could farm before setting up R-mode, though it's a little weird because of the conservative farm assuming we don't know which state the room is in (though for the purposes of this strat the power could be assumed to be off).