Tourian pt. 2 (Metroid Room 3): blue suit logic#2825
Tourian pt. 2 (Metroid Room 3): blue suit logic#2825osse101 merged 6 commits intovg-json-data:masterfrom
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Some [3,1] strats have gap crossing requirements and some don't and that doesn't make sense.
Have you thought about making 3 only the sunken platform?
Yeah that was just a mistake. I started adding those requirements when they were still [2, 1] strats before deciding that it was worth adding another node (node 3), then forgot to remove them.
That's what it is intended to be. |
| "nodeType": "junction", | ||
| "nodeSubType": "junction", | ||
| "mapTileMask": [ | ||
| [1, 1, 1, 2, 2, 1] |
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Its this part that made it seem longer than just the sunken platform. I see 3 as being under the rightmost metroid. But then all the dashless requirements for moving between Metroid, 3, and 2 work out so it's fine either way.
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Yeah, if we made this node [1, 1, 1, 1, 2, 1], then the left node would have to be [2, 2, 2, 2, 1, 1], and that might look more strange if you're able to enter from the left but not make it past the Metroids.
| ]}, | ||
| "canBombHorizontally" | ||
| ]}, | ||
| "canSpringFling", |
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| "canSpringFling", | |
| "canSpringFling", | |
| {"and": [ | |
| "canMidAirMorph", | |
| "h_useSpringBall", | |
| "canResetFallSpeed" | |
| ]}, |
Alternative to disable equipment
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I think this one also needs canInsaneJump (for if HiJump is on and can't be turned off). it feels similar difficulty to the other direction
Co-authored-by: Michael McKenzie <mikemck101@gmail.com>
The dashless jump from the right door to the closest platform (and back) is complicated enough that it needed a new node.
This should get a room diagram update before merging.