Rest of Yellow Maridia (Watering Hole, etc.): blue suit logic#2828
Rest of Yellow Maridia (Watering Hole, etc.): blue suit logic#2828osse101 merged 4 commits intovg-json-data:masterfrom
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| ], | ||
| "wallJumpAvoid": true, | ||
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true, |
| "h_trickyFrozenEnemyRunway", | ||
| {"notable": "Double Frozen Zeb Runway"}, | ||
| {"notable": "Double Frozen Zeb Item Collect Shinespark Escape"}, | ||
| {"canShineCharge": {"usedTiles": 19, "openEnd": 1}}, |
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Movement item, walljump, or Precise Crouch Jump Down Grab.
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For R mode shinespark interrupt I added the option of only freezing one bug. I find they're kinda similarly difficult, if you can do the shortcharge. It might be simpler to only list the double freeze and let them single freeze if they want. |
Co-authored-by: Michael McKenzie <mikemck101@gmail.com>
From what I saw, the R-mode spark interrupt only had versions with freezing two? It has a 15-tile variant where you freeze the right bug suboptimally where you have start on top of it; the shortcharge with only freezing one would be 13-tile. But it's another option, probably makes sense to mention it in the notes |
Along with this, added a new notable in Watering Hole: "Double Frozen Zeb Item Collect Shinespark Escape". Sam showed us it a while ago.