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92 changes: 74 additions & 18 deletions region/maridia/inner-green/East Pants Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -91,7 +91,8 @@
"openEnd": 1
}
},
"flashSuitChecked": true
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"id": 2,
Expand Down Expand Up @@ -123,6 +124,7 @@
],
"farmCycleDrops": [{"enemy": "Puyo", "count": 2}],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": "Stand (don't crouch) next to the door and shoot diagonally down into the sand until the Puyos are killed.",
"devNote": [
"One or both of the Puyos above the shot block could also be farmed, but it doesn't seem worth modeling."
Expand All @@ -135,7 +137,8 @@
"requires": [
"h_CrystalFlash"
],
"flashSuitChecked": true
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"id": 4,
Expand All @@ -146,6 +149,7 @@
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true,
"blueSuitChecked": true,
"devNote": "This can only be useful if the door does not connect to the Pants Room."
},
{
Expand All @@ -157,16 +161,32 @@
],
"gModeRegainMobility": {},
"flashSuitChecked": true,
"blueSuitChecked": true,
"devNote": "This can only be useful if the door does not connect to the Pants Room."
},
{
"id": 6,
"link": [1, 3],
"name": "Base",
"requires": [
"canDash",
"Gravity"
],
"flashSuitChecked": true
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"link": [1, 3],
"name": "Gravity Flatley Jump",
"requires": [
"Gravity",
"canFlatleyJump"
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Use a Flatley jump to avoid touching the sand; this is useful to avoid losing a blue suit."
]
},
{
"id": 7,
Expand All @@ -181,7 +201,8 @@
"canUseFrozenEnemies"
]}
],
"flashSuitChecked": true
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"id": 8,
Expand All @@ -200,6 +221,7 @@
]}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": "It is recommended to shoot the ceiling block immediately upon room entry to bring one of the Puyos down so that it will not be a problem later."
},
{
Expand All @@ -216,6 +238,7 @@
]}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Involves breaking the top left Puyo free and then freezing it while it falls.",
"Walk to the end of the door platform and wait for the above puyo to land on the shot block.",
Expand All @@ -231,7 +254,8 @@
"HiJump",
"canJumpIntoRespawningBlock"
],
"flashSuitChecked": true
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"id": 11,
Expand All @@ -248,6 +272,7 @@
]}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": "It is recommended to shoot the ceiling block immediately upon room entry to bring one of the Puyos down so that it will not be a problem later."
},
{
Expand All @@ -272,6 +297,7 @@
{"noFlashSuit": {}}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Quickly shoot to break the shot block and then do a momentumConservingTurnaround to ascend into the little region.",
"Another movement item will be needed to get closer to the crumble blocks."
Expand All @@ -286,13 +312,14 @@
{
"id": 26,
"link": [1, 3],
"name": "Use Flash Suit",
"name": "Use Stored Spark",
"requires": [
"canPlayInSand",
"h_storedSpark",
{"useFlashSuit": {}},
{"shinespark": {"frames": 11, "excessFrames": 1}}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": "Cross the sand, then spark up left."
},
{
Expand All @@ -318,7 +345,8 @@
{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
],
"flashSuitChecked": true
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"id": 13,
Expand All @@ -331,7 +359,8 @@
},
"requires": [],
"bypassesDoorShell": "yes",
"flashSuitChecked": true
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"id": 14,
Expand All @@ -349,7 +378,8 @@
}
},
"bypassesDoorShell": "yes",
"flashSuitChecked": true
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"id": 15,
Expand All @@ -362,7 +392,8 @@
"openEnd": 1
}
},
"flashSuitChecked": true
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"id": 29,
Expand All @@ -383,7 +414,10 @@
{"cycleFrames": 95}
]},
{"and": [
"ScrewAttack",
{"or": [
"ScrewAttack",
{"haveBlueSuit": {}}
]},
{"cycleFrames": 105}
]},
{"and": [
Expand Down Expand Up @@ -415,6 +449,10 @@
"Spazer",
{"cycleFrames": 185}
]},
{"and": [
{"haveBlueSuit": {}},
{"cycleFrames": 200}
]},
{"and": [
"canDodgeWhileShooting",
{"cycleFrames": 220}
Expand All @@ -424,7 +462,8 @@
]}
],
"farmCycleDrops": [{"enemy": "Puyo", "count": 1}],
"flashSuitChecked": true
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"id": 30,
Expand All @@ -440,6 +479,10 @@
"Plasma",
{"cycleFrames": 230}
]},
{"and": [
{"haveBlueSuit": {}},
{"cycleFrames": 240}
]},
{"and": [
"Grapple",
{"cycleFrames": 270}
Expand Down Expand Up @@ -477,6 +520,7 @@
],
"farmCycleDrops": [{"enemy": "Puyo", "count": 3}],
"flashSuitChecked": true,
"blueSuitChecked": true,
"devNote": [
"More Puyos could be farmed at the bottom of the room, but it doesn't seem worth modeling."
]
Expand All @@ -488,7 +532,8 @@
"requires": [
"h_CrystalFlash"
],
"flashSuitChecked": true
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"link": [2, 2],
Expand Down Expand Up @@ -517,7 +562,8 @@
"exitCondition": {
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"id": 18,
Expand All @@ -527,14 +573,16 @@
{"enemyDamage": {"enemy": "Puyo", "type": "contact", "hits": 1}}
],
"gModeRegainMobility": {},
"flashSuitChecked": true
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"id": 19,
"link": [2, 3],
"name": "Base",
"requires": [],
"flashSuitChecked": true
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"id": 20,
Expand All @@ -546,7 +594,8 @@
{"enemyDamage": {"enemy": "Puyo", "type": "contact", "hits": 1}}
]}
],
"flashSuitChecked": true
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"id": 21,
Expand All @@ -568,6 +617,7 @@
]}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Freeze the Puyo at standing-shot height and then jump on top of it with a spinjump before morphing, unmorphing, and using X-Ray to standup and clip.",
"Standing on a side of the room and shooting forward will freeze the Puyo at the correct height."
Expand All @@ -593,6 +643,7 @@
]}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Freeze the Puyo at standing-shot height and then jump on top of it with a spinjump before morphing, unmorphing, and using X-Ray to standup and clip.",
"Standing on a side of the room and shooting forward will freeze the Puyo at the correct height."
Expand All @@ -614,6 +665,7 @@
]}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": "Freeze the Puyo at the start of its jump animation, on the right frame."
},
{
Expand All @@ -624,6 +676,7 @@
{"notable": "Suitless Puyo Clip"},
"canSuitlessMaridia",
"h_highPixelIceClip",
{"noBlueSuit": {}},
{"enemyDamage": {"enemy": "Puyo", "type": "contact", "hits": 2}},
{"or": [
{"enemyDamage": {"enemy": "Puyo", "type": "contact", "hits": 6}},
Expand All @@ -639,6 +692,7 @@
]}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Positioning the Puyo requires it to perform a big jump then start falling with a frame perfect freeze.",
"One possible setup stands on the left tile of the right side and lets the puyo jump up taking a contact hit.",
Expand All @@ -660,6 +714,7 @@
"Gravity"
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": "Clip below the crumble blocks on the left side. Hold down after clipping to break them."
},
{
Expand All @@ -671,6 +726,7 @@
"canSuitlessMaridia"
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Place a PB up against the crumble blocks, then jump and midair morph into that same position at the end of the explosion while holding CF inputs.",
"Immediately after the CF, hold down to break the crumble blocks."
Expand Down
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