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Rest of blue suit carry logic#2837

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blkerby merged 2 commits intovg-json-data:masterfrom
blkerby:blue-suit-checked
Apr 14, 2026
Merged

Rest of blue suit carry logic#2837
blkerby merged 2 commits intovg-json-data:masterfrom
blkerby:blue-suit-checked

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@blkerby blkerby commented Apr 14, 2026

These are the random strats here and there that were missed on the first pass. It looks like almost all of them were either already checked but just forgot to set blueSuitChecked, or they're the gray doors and other node-level strats that I usually overlooked (but mostly have no interaction with blue suit anyway).

Set "blueSuitChecked" to be required now. Also fixed a thing in validate.py that was sometimes making the validation errors blow up in size.

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Moat dashless
Lower West Ocean dashless (HBJ, springfling, walljump into PB bounce (Hard))

{"enemyDamage": {"enemy": "Cacatac", "type": "spike", "hits": 2}}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
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Possible with BlueSuit by turning off springball when colliding with the spike

osse101
osse101 previously approved these changes Apr 14, 2026
@blkerby blkerby merged commit afa3117 into vg-json-data:master Apr 14, 2026
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@blkerby blkerby deleted the blue-suit-checked branch April 14, 2026 02:52
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