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Various strat changes #2840
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Various strat changes #2840
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -222,15 +222,33 @@ | |
| "requires": [ | ||
| "canDash", | ||
| {"or": [ | ||
| {"enemyDamage": {"enemy": "Dragon", "type": "fireball", "hits": 3}}, | ||
| {"and": [ | ||
| "Ice", | ||
| "Wave" | ||
| "Wave", | ||
| "Ice" | ||
| ]}, | ||
| {"enemyKill": { | ||
| "enemies": [["Dragon", "Dragon"]], | ||
| "explicitWeapons": ["Wave+Plasma"] | ||
| }} | ||
| {"and": [ | ||
| "Wave", | ||
| "Plasma" | ||
| ]}, | ||
| {"and": [ | ||
| {"enemyDamage": {"enemy": "Dragon", "type": "fireball", "hits": 3}}, | ||
| {"acidFrames": 20}, | ||
| {"heatFrames": 120}, | ||
| {"or": [ | ||
| "Gravity", | ||
| "canWalljump", | ||
| {"and": [ | ||
| "HiJump", | ||
| {"or": [ | ||
| "canDownGrab", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. not seeing the value of hijump+down grab. is this supposed to be: hijump or down grab or extra frames?
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Trying it some more, it depends on how you jump in addition to the acid level. And if you are going to the floating tile or the door. That's too many ifs so I'll take it out and just say you take damage waiting for the acid to move a bit and let scaling cover a missed jump. |
||
| {"and": [ | ||
| {"acidFrames": 50}, | ||
| {"heatFrames": 50} | ||
| ]} | ||
| ]} | ||
| ]} | ||
| ]} | ||
| ]} | ||
| ]}, | ||
| {"heatFrames": 900} | ||
| ], | ||
|
|
@@ -391,7 +409,10 @@ | |
| {"heatFrames": 480} | ||
| ], | ||
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true | ||
| "blueSuitChecked": true, | ||
| "note": [ | ||
| "The flames are still active until they fully disperse." | ||
| ] | ||
| }, | ||
| { | ||
| "id": 8, | ||
|
|
@@ -728,7 +749,10 @@ | |
| ], | ||
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true, | ||
| "note": "Use a two tile wide platform to get a good amount of running speed to avoid the room hazards." | ||
| "note": [ | ||
| "The flames are still active until they fully disperse", | ||
| "Use a two tile wide platform to get a good amount of running speed to avoid the room hazards." | ||
| ] | ||
| }, | ||
| { | ||
| "id": 15, | ||
|
|
@@ -820,15 +844,33 @@ | |
| "requires": [ | ||
| "canDash", | ||
| {"or": [ | ||
| {"enemyDamage": {"enemy": "Dragon", "type": "fireball", "hits": 3}}, | ||
| {"and": [ | ||
| "Ice", | ||
| "Wave" | ||
| ]}, | ||
| {"enemyKill": { | ||
| "enemies": [["Dragon", "Dragon"]], | ||
| "explicitWeapons": ["Wave+Plasma"] | ||
| }} | ||
| {"and": [ | ||
| "Plasma", | ||
| "Wave" | ||
| ]}, | ||
| {"and": [ | ||
| {"enemyDamage": {"enemy": "Dragon", "type": "fireball", "hits": 3}}, | ||
| {"acidFrames": 20}, | ||
| {"heatFrames": 120}, | ||
| {"or": [ | ||
| "Gravity", | ||
| "canWalljump", | ||
| {"and": [ | ||
| "HiJump", | ||
| {"or": [ | ||
| "canDownGrab", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Same question, except I'm not sure if the down grab is even useful at all. It looked like it was useful going from the deep acid to the 2 wide platforms, but the same scenario doesnt really occur right to left - it can occur if the acid is about 25% high, but much higher or lower and you can jump out fine. |
||
| {"and": [ | ||
| {"acidFrames": 50}, | ||
| {"heatFrames": 50} | ||
| ]} | ||
| ]} | ||
| ]} | ||
| ]} | ||
| ]} | ||
| ]}, | ||
| {"heatFrames": 1100} | ||
| ], | ||
|
|
||
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