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Misc: Damage boosts and Oum clip notes#2845

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kjbranch merged 3 commits intovg-json-data:masterfrom
kjbranch:random-small
Apr 17, 2026
Merged

Misc: Damage boosts and Oum clip notes#2845
kjbranch merged 3 commits intovg-json-data:masterfrom
kjbranch:random-small

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osse101
osse101 previously approved these changes Apr 16, 2026
"canTrickyDodgeEnemies",
{"or": [
"canTrickyWalljump",
"canInsaneJump"
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This makes the most sense as a "can't climb back up" option. It needs canDash, which is a little different from noBlueSuit.

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Had Maddo try it and he thought it was quite difficult, and thought that the wall jump variant wasnt really easier. What do you think of this?

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Kinda similarly hard, after figuring out the trick to the walljump. A delayed walljump with spinbreak when you want to dboost. And I didn't know you had to back into corner the dash jump; I only thought it helped.
I wouldn't say they are much harder than the gamet boost since retries are faster, but the knowledge check is a little higher. Maybe it depends on what you're good at since classic runners still sometimes opt for ripper boost.
I like higher requirements on this trick mostly only because it saves a small amount of energy over gamet boost and it works as a single try strat if you can't get back up to the top right.

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canTrickyJump isn't needed with canInsaneJump there

@kjbranch kjbranch merged commit ed8ef6f into vg-json-data:master Apr 17, 2026
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@kjbranch kjbranch deleted the random-small branch April 28, 2026 20:59
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2 participants