Misc: Damage boosts and Oum clip notes#2845
Conversation
| "canTrickyDodgeEnemies", | ||
| {"or": [ | ||
| "canTrickyWalljump", | ||
| "canInsaneJump" |
There was a problem hiding this comment.
This makes the most sense as a "can't climb back up" option. It needs canDash, which is a little different from noBlueSuit.
There was a problem hiding this comment.
Had Maddo try it and he thought it was quite difficult, and thought that the wall jump variant wasnt really easier. What do you think of this?
There was a problem hiding this comment.
Kinda similarly hard, after figuring out the trick to the walljump. A delayed walljump with spinbreak when you want to dboost. And I didn't know you had to back into corner the dash jump; I only thought it helped.
I wouldn't say they are much harder than the gamet boost since retries are faster, but the knowledge check is a little higher. Maybe it depends on what you're good at since classic runners still sometimes opt for ripper boost.
I like higher requirements on this trick mostly only because it saves a small amount of energy over gamet boost and it works as a single try strat if you can't get back up to the top right.
There was a problem hiding this comment.
canTrickyJump isn't needed with canInsaneJump there
No description provided.