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some of the annoying g-mode setups. #2848
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -338,6 +338,40 @@ | |
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true | ||
| }, | ||
| { | ||
| "link": [1, 1], | ||
| "name": "G-Mode Setup - Get Hit By Beetom", | ||
| "requires":[ | ||
| {"notable": "Beetom Clip"}, | ||
| {"noBlueSuit": {}}, | ||
| {"or": [ | ||
| "h_XRayMorphIceClip", | ||
| "h_preciseIceClip" | ||
| ]}, | ||
| "Morph", | ||
|
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| {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 6}}, | ||
| {"or": [ | ||
| "h_preciseIceClip", | ||
| "canWalljump", | ||
| "HiJump", | ||
| "SpaceJump", | ||
| {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 6}} | ||
| ]}, | ||
| {"or": [ | ||
| "canCrumbleJump", | ||
| "canWalljump", | ||
| "HiJump", | ||
| "SpaceJump" | ||
| ]} | ||
| ], | ||
| "exitCondition": { | ||
| "leaveWithGModeSetup": { | ||
| "knockback": false | ||
| } | ||
| }, | ||
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true | ||
|
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|
||
| }, | ||
| { | ||
| "id": 8, | ||
| "link": [1, 5], | ||
|
|
@@ -588,6 +622,40 @@ | |
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true | ||
| }, | ||
| { | ||
| "link": [2, 2], | ||
|
osse101 marked this conversation as resolved.
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| "name": "G-Mode Setup - Get Hit By Beetom", | ||
| "requires":[ | ||
| {"notable": "Beetom Clip"}, | ||
| {"noBlueSuit": {}}, | ||
| {"or": [ | ||
| "h_XRayMorphIceClip", | ||
| "h_preciseIceClip" | ||
| ]}, | ||
| "Morph", | ||
| {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 6}}, | ||
| {"or": [ | ||
| "h_preciseIceClip", | ||
| "canWalljump", | ||
| "HiJump", | ||
| "SpaceJump", | ||
| {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 6}} | ||
| ]}, | ||
| {"or": [ | ||
| "canCrumbleJump", | ||
| "canWalljump", | ||
| "HiJump", | ||
| "SpaceJump" | ||
| ]} | ||
| ], | ||
| "exitCondition": { | ||
| "leaveWithGModeSetup": { | ||
| "knockback": false | ||
| } | ||
| }, | ||
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 16, | ||
| "link": [2, 3], | ||
|
|
@@ -1054,6 +1122,7 @@ | |
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true | ||
| }, | ||
|
|
||
| { | ||
| "id": 121, | ||
| "link": [3, 3], | ||
|
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@@ -1122,6 +1191,28 @@ | |
| "Alternatively, bring two Beetoms and stand on one while freezing the other at chest height.", | ||
| "Freezing the lower one may be made easier or damageless by scrolling the camera when the Beetom is in the correct position and freezing it with a hero shot from the right." | ||
| ] | ||
| }, | ||
| { | ||
| "link": [3, 3], | ||
| "name": "Leave With Runway - Two Frozen Beetoms", | ||
| "requires": [ | ||
| {"noBlueSuit": {}}, | ||
| "Morph", | ||
| "h_frozenEnemyRunway", | ||
|
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| {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 3}} | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. seems like this might need to be higher
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. what would you suggest? |
||
| ], | ||
| "exitCondition": { | ||
| "leaveWithRunway": { | ||
| "length": 10, | ||
|
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| "openEnd": 0 | ||
| } | ||
| }, | ||
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true, | ||
| "note": [ | ||
| "Bring two Beetoms from the right of the spiky tunnel to the bottom left door.", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. See the comment on strat 33. This seems kind of bad. Is it easier if you bring three beetoms and freeze one on the ground and then use the other two for the runway?
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 3 Works pretty well. I did it in 3 hits after farming but didn't get the ideal full runway. |
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| "It is possible to lure first beetom through the tunnel to not take any damage." | ||
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| ] | ||
| }, | ||
| { | ||
| "id": 107, | ||
|
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