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some of the annoying g-mode setups. #2848
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -117,6 +117,11 @@ | |
| "id": "R-Mode", | ||
| "name": "Entered with R-Mode", | ||
| "obstacleType": "abstract" | ||
| }, | ||
| { | ||
| "id": "C", | ||
| "name":"Beetom above the crumbles", | ||
| "obstacleType": "abstract" | ||
| } | ||
| ], | ||
| "enemies": [ | ||
|
|
@@ -308,6 +313,47 @@ | |
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true | ||
| }, | ||
| { | ||
| "link": [1, 1], | ||
| "name": "Leave with Moondance", | ||
| "requires": [ | ||
| {"obstaclesCleared": ["C"]}, | ||
| "canMoondance", | ||
| "canCount", | ||
| "canTrickyUseFrozenEnemies", | ||
| {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}} | ||
| ], | ||
| "exitCondition": { | ||
| "leaveWithStoredFallSpeed": { | ||
| "fallSpeedInTiles": 1 | ||
| } | ||
| }, | ||
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true, | ||
| "note": "Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing." | ||
| }, | ||
| { | ||
| "link": [1, 1], | ||
| "name": "Leave with Extended Moondance", | ||
| "requires": [ | ||
| {"obstaclesCleared": ["C"]}, | ||
| "canExtendedMoondance", | ||
| "canTrickyUseFrozenEnemies", | ||
| {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}}, | ||
| "h_extendedMoondanceBeetomLeniency" | ||
| ], | ||
| "exitCondition": { | ||
| "leaveWithStoredFallSpeed": { | ||
| "fallSpeedInTiles": 2 | ||
| } | ||
| }, | ||
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true, | ||
| "note": [ | ||
| "Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing.", | ||
| "After 195 moonfalls, reposition the Beetom to chest height, then continue dancing." | ||
| ] | ||
| }, | ||
| { | ||
| "id": 118, | ||
| "link": [1, 1], | ||
|
|
@@ -338,6 +384,21 @@ | |
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true | ||
| }, | ||
| { | ||
| "link": [1, 1], | ||
| "name": "G-Mode Setup - Get Hit By Beetom", | ||
| "requires":[ | ||
| "canComplexGMode", | ||
| {"obstaclesCleared": ["C"]} | ||
| ], | ||
| "exitCondition": { | ||
| "leaveWithGModeSetup": { | ||
| "knockback": false | ||
| } | ||
| }, | ||
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true | ||
|
nn357 marked this conversation as resolved.
|
||
| }, | ||
| { | ||
| "id": 8, | ||
| "link": [1, 5], | ||
|
|
@@ -549,6 +610,47 @@ | |
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true | ||
| }, | ||
| { | ||
| "link": [2, 2], | ||
| "name": "Leave with Moondance", | ||
| "requires": [ | ||
| {"obstaclesCleared": ["C"]}, | ||
| "canMoondance", | ||
| "canCount", | ||
| "canTrickyUseFrozenEnemies", | ||
| {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}} | ||
| ], | ||
| "exitCondition": { | ||
| "leaveWithStoredFallSpeed": { | ||
| "fallSpeedInTiles": 1 | ||
| } | ||
| }, | ||
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true, | ||
| "note": "Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing." | ||
| }, | ||
| { | ||
| "link": [2, 2], | ||
| "name": "Leave with Extended Moondance", | ||
| "requires": [ | ||
| {"obstaclesCleared": ["C"]}, | ||
| "canExtendedMoondance", | ||
| "canTrickyUseFrozenEnemies", | ||
| {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}}, | ||
| "h_extendedMoondanceBeetomLeniency" | ||
| ], | ||
| "exitCondition": { | ||
| "leaveWithStoredFallSpeed": { | ||
| "fallSpeedInTiles": 2 | ||
| } | ||
| }, | ||
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true, | ||
| "note": [ | ||
| "Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing.", | ||
| "After 195 moonfalls, reposition the Beetom to chest height, then continue dancing." | ||
| ] | ||
| }, | ||
| { | ||
| "id": 15, | ||
| "link": [2, 2], | ||
|
|
@@ -588,6 +690,21 @@ | |
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true | ||
| }, | ||
| { | ||
| "link": [2, 2], | ||
|
osse101 marked this conversation as resolved.
|
||
| "name": "G-Mode Setup - Get Hit By Beetom", | ||
| "requires":[ | ||
| "canComplexGMode", | ||
| {"obstaclesCleared": ["C"]} | ||
| ], | ||
| "exitCondition": { | ||
| "leaveWithGModeSetup": { | ||
| "knockback": false | ||
| } | ||
| }, | ||
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 16, | ||
| "link": [2, 3], | ||
|
|
@@ -933,14 +1050,14 @@ | |
| {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}}, | ||
| {"or": [ | ||
| "h_preciseIceClip", | ||
| "canWalljump", | ||
| "canWallJump", | ||
| "HiJump", | ||
| "SpaceJump", | ||
| {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}} | ||
| ]}, | ||
| {"or": [ | ||
| "canCrumbleJump", | ||
| "canWalljump", | ||
| "canWallJump", | ||
| "HiJump", | ||
| "SpaceJump" | ||
| ]} | ||
|
|
@@ -953,10 +1070,46 @@ | |
| "Two Beetom hits are assumed, but with failed attempts it could take more, possibly requiring leaving the Beetom and going back to the right to farm." | ||
| ], | ||
| "devNote": [ | ||
| "Morph is required to lure a Beetom. Morphless tunnel crawl should not be required.", | ||
| "FIXME: An ice clip would allow for Moondance strats at 1 and 2 using a second Beetom." | ||
| "Morph is required to lure a Beetom. Morphless tunnel crawl should not be required." | ||
| ] | ||
| }, | ||
| { | ||
| "link": [3, 2], | ||
| "name": "Bring a Beetom Through the Crumble Blocks", | ||
| "requires": [ | ||
| {"obstaclesNotCleared": ["A"]}, | ||
| {"notable": "Beetom Clip"}, | ||
| {"noBlueSuit": {}}, | ||
| {"or": [ | ||
| "h_XRayMorphIceClip", | ||
| "h_preciseIceClip" | ||
| ]}, | ||
| "Morph", | ||
| {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 3}}, | ||
| {"or": [ | ||
| "h_preciseIceClip", | ||
| "canWallJump", | ||
| "HiJump", | ||
| "SpaceJump", | ||
| {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}} | ||
| ]}, | ||
| {"or": [ | ||
| "canCrumbleJump", | ||
| "canWallJump", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Not part of this PR but, in the xrayclip case you can do a downgrab instead of walljumping. In the preciseclip case it needs a movement tech together with walljump which could be canQuickDrop; but the movement is somewhat similar to a crumbleJump when jumping from the frozen beetom. And the two beetom setup should be described in a standardized way, maybe with its own strat since it's easier than h_preciseIceClip. |
||
| "HiJump", | ||
| "SpaceJump" | ||
| ]} | ||
| ], | ||
| "clearsObstacles": ["C"], | ||
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true, | ||
| "note": [ | ||
| "Bring two Beetoms through the morph tunnel, damage can be limited by carefully manipulating the Beetoms.", | ||
| "Freeze both and allow one to unfreeze and refreeze it in position to clip. Allow the second Beetom to unfreeze and latch onto Samus.", | ||
| "Perform the crumble block clip with the Beetom attached to bring it up to the top two doors." | ||
| ], | ||
| "devNote": "This strat is for bringing a Beetom above the crumble blocks in order to be used for a Moondance or G-Mode setup from either of the top two doors." | ||
| }, | ||
| { | ||
| "id": 29, | ||
| "link": [3, 2], | ||
|
|
@@ -968,7 +1121,7 @@ | |
| "Morph", | ||
| {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}}, | ||
| {"or": [ | ||
| "canWalljump", | ||
| "canWallJump", | ||
| "HiJump", | ||
| "SpaceJump", | ||
| {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}} | ||
|
|
@@ -1054,6 +1207,7 @@ | |
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true | ||
| }, | ||
|
|
||
| { | ||
| "id": 121, | ||
| "link": [3, 3], | ||
|
|
@@ -1122,6 +1276,28 @@ | |
| "Alternatively, bring two Beetoms and stand on one while freezing the other at chest height.", | ||
| "Freezing the lower one may be made easier or damageless by scrolling the camera when the Beetom is in the correct position and freezing it with a hero shot from the right." | ||
| ] | ||
| }, | ||
| { | ||
| "link": [3, 3], | ||
| "name": "Leave With Runway - Two Frozen Beetoms", | ||
| "requires": [ | ||
| {"noBlueSuit": {}}, | ||
| "Morph", | ||
| "h_trickyFrozenEnemyRunway", | ||
| {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 3}} | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. seems like this might need to be higher
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. what would you suggest? |
||
| ], | ||
| "exitCondition": { | ||
| "leaveWithRunway": { | ||
| "length": 9, | ||
| "openEnd": 0 | ||
| } | ||
| }, | ||
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true, | ||
| "note": [ | ||
| "Bring two Beetoms from the right of the spiky tunnel to the bottom left door.", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. See the comment on strat 33. This seems kind of bad. Is it easier if you bring three beetoms and freeze one on the ground and then use the other two for the runway?
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 3 Works pretty well. I did it in 3 hits after farming but didn't get the ideal full runway. |
||
| "It is possible to lure first beetom through the tunnel to not take any damage." | ||
|
nn357 marked this conversation as resolved.
Outdated
|
||
| ] | ||
| }, | ||
| { | ||
| "id": 107, | ||
|
|
@@ -1333,7 +1509,7 @@ | |
| ]}, | ||
| {"ammo": {"type": "PowerBomb", "count": 2}}, | ||
| {"or": [ | ||
| "canWalljump", | ||
| "canWallJump", | ||
| "SpaceJump", | ||
| {"and": [ | ||
| "HiJump", | ||
|
|
@@ -1386,7 +1562,7 @@ | |
| ]} | ||
| ], | ||
| "clearsObstacles": ["A"], | ||
| "resetsObstacles": ["B", "R-Mode"], | ||
| "resetsObstacles": ["B", "R-Mode", "C"], | ||
| "farmCycleDrops": [ | ||
| {"enemy": "Beetom", "count": 2}, | ||
| {"enemy": "Zebbo", "count": 1} | ||
|
|
@@ -1467,7 +1643,7 @@ | |
| ]}, | ||
| {"ammo": {"type": "PowerBomb", "count": 2}}, | ||
| {"or": [ | ||
| "canWalljump", | ||
| "canWallJump", | ||
| "SpaceJump", | ||
| {"and": [ | ||
| "HiJump", | ||
|
|
@@ -1915,7 +2091,7 @@ | |
| ]}, | ||
| {"ammo": {"type": "PowerBomb", "count": 2}}, | ||
| {"or": [ | ||
| "canWalljump", | ||
| "canWallJump", | ||
| "SpaceJump", | ||
| {"and": [ | ||
| "HiJump", | ||
|
|
@@ -1957,7 +2133,7 @@ | |
| ]}, | ||
| {"ammo": {"type": "PowerBomb", "count": 2}}, | ||
| {"or": [ | ||
| "canWalljump", | ||
| "canWallJump", | ||
| "SpaceJump", | ||
| {"and": [ | ||
| "HiJump", | ||
|
|
@@ -2134,7 +2310,7 @@ | |
| ]} | ||
| ], | ||
| "clearsObstacles": ["A"], | ||
| "resetsObstacles": ["B", "R-Mode"], | ||
| "resetsObstacles": ["B", "R-Mode", "C"], | ||
| "farmCycleDrops": [ | ||
| {"enemy": "Beetom", "count": 2}, | ||
| {"enemy": "Zebbo", "count": 2} | ||
|
|
@@ -2273,7 +2449,7 @@ | |
| "Morph", | ||
| {"or": [ | ||
| "HiJump", | ||
| "canWalljump" | ||
| "canWallJump" | ||
| ]} | ||
| ]} | ||
| ]} | ||
|
|
@@ -2309,7 +2485,7 @@ | |
| "Morph", | ||
| {"or": [ | ||
| "HiJump", | ||
| "canWalljump" | ||
| "canWallJump" | ||
| ]} | ||
| ]} | ||
| ]} | ||
|
|
@@ -2358,7 +2534,7 @@ | |
| ]}, | ||
| {"ammo": {"type": "PowerBomb", "count": 2}}, | ||
| {"or": [ | ||
| "canWalljump", | ||
| "canWallJump", | ||
| "SpaceJump", | ||
| {"and": [ | ||
| "HiJump", | ||
|
|
@@ -2399,7 +2575,7 @@ | |
| ]}, | ||
| {"ammo": {"type": "PowerBomb", "count": 2}}, | ||
| {"or": [ | ||
| "canWalljump", | ||
| "canWallJump", | ||
| "SpaceJump", | ||
| {"and": [ | ||
| "HiJump", | ||
|
|
||
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