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b334272
some of the annoying g-mode setups.
nn357 Apr 22, 2026
44c358c
Update Warehouse Kihunter Room.json
nn357 Apr 22, 2026
5205ce0
Update region/tourian/main/Tourian Escape Room 2.json
nn357 Apr 23, 2026
8f852d3
Update region/brinstar/green/Etecoon Energy Tank Room.json
nn357 Apr 23, 2026
220bb2e
Update region/tourian/main/Tourian Escape Room 2.json
nn357 Apr 23, 2026
8e84def
Update region/brinstar/green/Etecoon Energy Tank Room.json
nn357 Apr 23, 2026
c5685e9
Update region/brinstar/green/Etecoon Energy Tank Room.json
nn357 Apr 23, 2026
802f52b
Update region/brinstar/green/Etecoon Energy Tank Room.json
nn357 Apr 23, 2026
691a448
update g-mode / moondance strats from top doors in etecoons etank
nn357 Apr 23, 2026
25a4377
Update Etecoon Energy Tank Room.json
nn357 Apr 23, 2026
d3bd019
Update Warehouse Kihunter Room.json
nn357 Apr 23, 2026
d7db774
Update Warehouse Kihunter Room.json
nn357 Apr 23, 2026
e720417
update description for vertical g-mode
nn357 Apr 24, 2026
4f18687
Update Pink Brinstar Wave Gate Room.json
nn357 Apr 24, 2026
9b84c3f
Update region/tourian/main/Tourian Escape Room 2.json
nn357 Apr 25, 2026
06e8235
Update region/tourian/main/Tourian Escape Room 2.json
nn357 Apr 25, 2026
1bef4d6
Update region/tourian/main/Tourian Escape Room 2.json
nn357 Apr 25, 2026
2fa2744
Update Etecoon Energy Tank Room.json
nn357 Apr 25, 2026
4e16e1c
Update Tourian Escape Room 2.json
nn357 Apr 27, 2026
c706cbc
Update region/brinstar/green/Etecoon Energy Tank Room.json
nn357 Apr 28, 2026
eff77cf
Update region/brinstar/kraid/Warehouse Kihunter Room.json
nn357 Apr 28, 2026
1e5ef2c
Update region/brinstar/kraid/Warehouse Kihunter Room.json
nn357 Apr 28, 2026
b5c0ba1
Update region/tourian/main/Tourian Escape Room 2.json
nn357 Apr 28, 2026
875b46b
Update region/tourian/main/Tourian Escape Room 2.json
nn357 Apr 28, 2026
1aa9cef
Merge remote-tracking branch 'upstream/master' into annoying_g_mode_s…
nn357 Apr 29, 2026
bfdf120
Update Tourian Escape Room 2.json
nn357 Apr 29, 2026
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184 changes: 180 additions & 4 deletions region/brinstar/green/Etecoon Energy Tank Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -117,6 +117,11 @@
"id": "R-Mode",
"name": "Entered with R-Mode",
"obstacleType": "abstract"
},
{
"id": "C",
"name":"Beetom above the crumbles",
"obstacleType": "abstract"
}
],
"enemies": [
Expand Down Expand Up @@ -308,6 +313,47 @@
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"link": [1, 1],
"name": "Leave with Moondance",
"requires": [
{"obstaclesCleared": ["C"]},
"canMoondance",
"canCount",
"canTrickyUseFrozenEnemies",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}}
],
"exitCondition": {
"leaveWithStoredFallSpeed": {
"fallSpeedInTiles": 1
}
},
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": "Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing."
},
{
"link": [1, 1],
"name": "Leave with Extended Moondance",
"requires": [
{"obstaclesCleared": ["C"]},
"canExtendedMoondance",
"canTrickyUseFrozenEnemies",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}},
"h_extendedMoondanceBeetomLeniency"
],
"exitCondition": {
"leaveWithStoredFallSpeed": {
"fallSpeedInTiles": 2
}
},
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing.",
"After 195 moonfalls, reposition the Beetom to chest height, then continue dancing."
]
},
{
"id": 118,
"link": [1, 1],
Expand Down Expand Up @@ -338,6 +384,21 @@
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"link": [1, 1],
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"name": "G-Mode Setup - Get Hit By Beetom",
"requires":[
"canComplexGMode",
{"obstaclesCleared": ["C"]}
],
"exitCondition": {
"leaveWithGModeSetup": {
"knockback": false
}
},
"flashSuitChecked": true,
"blueSuitChecked": true
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},
{
"id": 8,
"link": [1, 5],
Expand Down Expand Up @@ -549,6 +610,47 @@
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"link": [2, 2],
"name": "Leave with Moondance",
"requires": [
{"obstaclesCleared": ["C"]},
"canMoondance",
"canCount",
"canTrickyUseFrozenEnemies",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}}
],
"exitCondition": {
"leaveWithStoredFallSpeed": {
"fallSpeedInTiles": 1
}
},
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": "Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing."
},
{
"link": [2, 2],
"name": "Leave with Extended Moondance",
"requires": [
{"obstaclesCleared": ["C"]},
"canExtendedMoondance",
"canTrickyUseFrozenEnemies",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}},
"h_extendedMoondanceBeetomLeniency"
],
"exitCondition": {
"leaveWithStoredFallSpeed": {
"fallSpeedInTiles": 2
}
},
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Freeze a Beetom at head height where Samus can Spinjump into it and begin Moondancing.",
"After 195 moonfalls, reposition the Beetom to chest height, then continue dancing."
]
},
{
"id": 15,
"link": [2, 2],
Expand Down Expand Up @@ -588,6 +690,21 @@
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"link": [2, 2],
Comment thread
osse101 marked this conversation as resolved.
"name": "G-Mode Setup - Get Hit By Beetom",
"requires":[
"canComplexGMode",
{"obstaclesCleared": ["C"]}
],
"exitCondition": {
"leaveWithGModeSetup": {
"knockback": false
}
},
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"id": 16,
"link": [2, 3],
Expand Down Expand Up @@ -953,10 +1070,46 @@
"Two Beetom hits are assumed, but with failed attempts it could take more, possibly requiring leaving the Beetom and going back to the right to farm."
],
"devNote": [
"Morph is required to lure a Beetom. Morphless tunnel crawl should not be required.",
"FIXME: An ice clip would allow for Moondance strats at 1 and 2 using a second Beetom."
"Morph is required to lure a Beetom. Morphless tunnel crawl should not be required."
]
},
{
"link": [3, 2],
"name": "Bring a Beetom Through the Crumble Blocks",
"requires": [
{"obstaclesNotCleared": ["A"]},
{"notable": "Beetom Clip"},
{"noBlueSuit": {}},
{"or": [
"h_XRayMorphIceClip",
"h_preciseIceClip"
]},
"Morph",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 3}},
{"or": [
"h_preciseIceClip",
"canWalljump",
"HiJump",
"SpaceJump",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}}
]},
{"or": [
"canCrumbleJump",
"canWalljump",
"HiJump",
"SpaceJump"
]}
],
"clearsObstacles": ["C"],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Bring two Beetoms through the morph tunnel, damage can be limited by carefully manipulating the Beetoms.",
"Freeze both and allow one to unfreeze and refreeze it in position to clip. Allow the second Beetom to unfreeze and latch onto Samus.",
"Perform the crumble block clip with the Beetom attached to bring it up to the top two doors."
],
"devNote": "This strat is for bringing a Beetom above the crumble blocks in order to be used for a Moondance or G-Mode setup from either of the top two doors."
},
{
"id": 29,
"link": [3, 2],
Expand Down Expand Up @@ -1054,6 +1207,7 @@
"flashSuitChecked": true,
"blueSuitChecked": true
},

{
"id": 121,
"link": [3, 3],
Expand Down Expand Up @@ -1122,6 +1276,28 @@
"Alternatively, bring two Beetoms and stand on one while freezing the other at chest height.",
"Freezing the lower one may be made easier or damageless by scrolling the camera when the Beetom is in the correct position and freezing it with a hero shot from the right."
]
},
{
"link": [3, 3],
"name": "Leave With Runway - Two Frozen Beetoms",
"requires": [
{"noBlueSuit": {}},
"Morph",
"h_trickyFrozenEnemyRunway",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 3}}
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seems like this might need to be higher

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what would you suggest?

],
"exitCondition": {
"leaveWithRunway": {
"length": 9,
"openEnd": 0
}
},
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Bring two Beetoms from the right of the spiky tunnel to the bottom left door.",
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See the comment on strat 33. This seems kind of bad. Is it easier if you bring three beetoms and freeze one on the ground and then use the other two for the runway?

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3 Works pretty well.
There are ways to get the first beetom on the ground, and then freeze it with the hero shot.
The second beetom can be stuck in the wall while frozen allowing you to leave and farm.
Then after coming back you can freeze and position the third beetom.

I did it in 3 hits after farming but didn't get the ideal full runway.

"It is possible to lure first beetom through the tunnel to not take any damage."
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]
},
{
"id": 107,
Expand Down Expand Up @@ -1386,7 +1562,7 @@
]}
],
"clearsObstacles": ["A"],
"resetsObstacles": ["B", "R-Mode"],
"resetsObstacles": ["B", "R-Mode", "C"],
"farmCycleDrops": [
{"enemy": "Beetom", "count": 2},
{"enemy": "Zebbo", "count": 1}
Expand Down Expand Up @@ -2134,7 +2310,7 @@
]}
],
"clearsObstacles": ["A"],
"resetsObstacles": ["B", "R-Mode"],
"resetsObstacles": ["B", "R-Mode", "C"],
"farmCycleDrops": [
{"enemy": "Beetom", "count": 2},
{"enemy": "Zebbo", "count": 2}
Expand Down
18 changes: 18 additions & 0 deletions region/brinstar/kraid/Warehouse Kihunter Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -465,6 +465,24 @@
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"link": [2, 2],
"name": "G-Mode Setup - Get Hit By KiHunter",
"requires": [
{"enemyDamage": {"enemy": "Kihunter (green)", "type": "contact", "hits": 1}},
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"canComplexGMode"
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true,
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"blueSuitChecked": true,
"note": [
"Either run into the room or hold run during the transition. Quickly spinjump up into the tunnel to shoot the shotblocks before the KiHunter can swoop down.",
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Outdated
"Stand level with the tunnel and wait for the KiHunter to come down. Once it is in the tunnel, move to the wall to lure it down full.",
"Don't shoot the wings off it or it will spit projectiles at Samus. Instead take a contact hit when it is at the bottom and move towards to door to lure it along."
]
},
{
"id": 48,
"link": [2, 2],
Expand Down
27 changes: 27 additions & 0 deletions region/tourian/main/Tourian Escape Room 2.json
Original file line number Diff line number Diff line change
Expand Up @@ -209,6 +209,33 @@
],
"devNote": "This is only for indirect G-Mode, because it is trivial while in direct, and would use a different strat."
},
{
"link": [1, 1],
"name": "G-Mode Setup - Get Hit By Space Pirate",
"requires": [
"canUpwardGModeSetup",
"canTrickyUseFrozenEnemies",
"canTrickyGMode"
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Manipulate a Pirate to climb to the top of the room on the left side.",
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"Freeze the pirate mid jump just below the doorframe.",
"Without Spring Ball, freeze the pirate low enough to where Samus can still spin jump onto it.",
"Land on the edge of it, X-Ray turnaround or crouch, then press forward when it is about to thaw to trigger the transition."
],
"detailNote": [
"After jumping from right-to-left, Pirates will begin climbing up.",
"After jumping from left-to-right, Pirates will begin climbing down.",
"They will change direction when colliding with a block,",
"or at random (with 50% chance) after climbing a distance of about 5 tiles.",
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"While climbing, they will fire a laser and jump across the room if the center vertical position of Samus and the Pirate differ by at most 32 pixels."
]
},
{
"id": 6,
"link": [1, 2],
Expand Down
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