v0.11.0
Schema changes:
- Add
shineChargeFrameslogical requirement - Add
idto every strat andnextStratIdper room - Complete restructure to
notablestrats - add anotablesobject per room, any strat can require one or more of these using anotableobject - Remove
eventnodes and convert theirunlockStratsto normal strats usingsetsFlags
Logic updates:
- Add and refine a large number of misc strats, clean up some unnecessary nodes, etc
- New tech:
canMorphTurnaround,canTrickySpringBallBounce,canTrickyDodgeEnemies,canReserveDoubleDamageBoost,canPauseRemorphTemporaryBlue,canXRayCancelShinecharge,canLongUnderwaterWalljump,canUnderwaterWalljumpBreakFree - Add more SpawnAt nodes
- Use
getBlueSpeed - Add G-Mode regain mobility throughout Norfair
- Add remote runways and temporary blue strats throughout (except Norfair)
- Add logic for rising lava when entering the bottom left of Climb
- In Progress: Add logic for carrying a flash suit in Green Brinstar and using a flash suit in all unheated rooms - still missing obtaining and carrying flash suits throughout
- Add missing
leaveWithRunwaystrats so all horizontal door nodes have one to itself - Remove room names from notable strat names