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v0.11.0

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@kjbranch kjbranch released this 16 Oct 20:34
· 3805 commits to master since this release
8c0d638

Schema changes:

  • Add shineChargeFrames logical requirement
  • Add id to every strat and nextStratId per room
  • Complete restructure to notable strats - add a notables object per room, any strat can require one or more of these using a notable object
  • Remove event nodes and convert their unlockStrats to normal strats using setsFlags

Logic updates:

  • Add and refine a large number of misc strats, clean up some unnecessary nodes, etc
  • New tech: canMorphTurnaround, canTrickySpringBallBounce, canTrickyDodgeEnemies, canReserveDoubleDamageBoost, canPauseRemorphTemporaryBlue, canXRayCancelShinecharge, canLongUnderwaterWalljump, canUnderwaterWalljumpBreakFree
  • Add more SpawnAt nodes
  • Use getBlueSpeed
  • Add G-Mode regain mobility throughout Norfair
  • Add remote runways and temporary blue strats throughout (except Norfair)
  • Add logic for rising lava when entering the bottom left of Climb
  • In Progress: Add logic for carrying a flash suit in Green Brinstar and using a flash suit in all unheated rooms - still missing obtaining and carrying flash suits throughout
  • Add missing leaveWithRunway strats so all horizontal door nodes have one to itself
  • Remove room names from notable strat names