Skip to content

v0.15.0

Latest

Choose a tag to compare

@kjbranch kjbranch released this 21 Aug 23:19
· 2063 commits to master since this release
8da7938

Schema changes:

  • Add side plaform entrance and exit condition and apply throughout: leaveWithSidePlatform, comeInWithSidePlatform
  • Add "bypassesDoorShell": "free" for strats that shouldn't require canSkipDoorLock
  • Refine water shinecharge strats and add new tech for different difficulties, use new entrance and exit condition comeInStutterShinecharging
  • Add wallJumpAvoid to strats and notable strats, and apply it to notable strats
  • Add ridleyKill requirement to replace the old enemyKill, which includes new properties, such as whether or not the fight is done in G-mode
  • Add and utilize simpleHeatFrames and simpleCycleFrames for hell runs and farming where skill minimally benefits the player

Cleanup:

  • Remove many unnecessary notable strats
  • Rename helpers names to standardize capitalization and to no longer use the prefix "can"
  • Rename many rooms (documented in #2106)

Logic updates:

  • Add many, many new strats, most of which are high-level
  • Finish adding G-mode throughout Zebes, including heated rooms, and refine all G-mode strats multiple times to improve accuracy and separate by difficulty
  • Refine upward G-mode setups and downward setups through sand and those with running horizontally into a frozen enemy (still missing the ice moonfall variants)
  • Refine ice clip doorlock bypass strats, and add variants while in G-mode
  • Refine and add several X-mode strats
  • Add strats to clip through Mother Brain from the left
  • Add ways to gain a spikesuit and use a flash suit to ceiling clip (still missing most room traversal with a flash suit)
  • Tighten many heat and shinecharge frames
  • Add several more ice moonfall strats
  • Add super sinks in Everest and through the left door of Indiana Jones Room
  • Apply farming strats throughout Zebes using the farmCycleDrops schema element
  • Add several heated crystal flash strats to tighten hell runs
  • New Tech: canSidePlatformCrossRoomJump, canPreciseStutterWaterShinecharge, canInsaneMidAirMorph, canBootless2WideUWJ, canLongXRayClimb, canSuperSink, canShinesparkSlopeClip
  • New G-mode Tech: canHeatedGMode, canTrickyGMode, canPowerBombItemOverloadPLMs, canComplexGMode
  • Rename Tech: canEnterGMode to canGMode, canEnterRMode to canRMode, canEnterGModeImmobile to canGModeImmobile
  • Combine Tech: canDelayedWalljump and canStaggeredWalljump as canTrickyWalljump