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6 changes: 5 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -928,7 +928,11 @@ streaks. A match counts once it has ended (the match in progress is on the live
result (win, loss, draw) is read from the match's winner and final scores against the side the
player played; a match with no winner and nobody scoring, or one abandoned by a restart, has no
result. Playtime and seed time come from player sessions; kills per hour and cash per minute leave
seed time out; cash is summed over sessions, each banked across its matches like kills, so money
seed time out. They also leave out idle time, a player's time on in a match before any side had
scored (the match waiting for its players), so hours spent seeding are not counted as played on a
server without a Seeding reward; as both count the same wait, they leave out whichever of the two
is longer. Idle time is kept from this release on, so earlier matches have none. Cash
is summed over sessions, each banked across its matches like kills, so money
spent in a match lowers it. Cash per minute divides that cash by the whole time of the sessions it
came from: a session that began before a range or season counts all of its cash there, so all of
its time too, though Playtime shows only the time inside. Names link to the dossier.
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247 changes: 247 additions & 0 deletions drizzle/0051_idle_seconds.sql

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