Mobile engineer — iOS, Swift, SwiftUI, Flutter, Dart. 14+ years shipping production iOS and cross-platform apps end to end, working directly with founders and product teams.
I own mobile codebases from architecture to App Store / Google Play release: subscriptions & payments, audio/streaming and offline downloads, auth/session flows, analytics & monitoring, CI/CD and release automation — increasingly with AI-assisted workflows to move fast across unfamiliar problems.
🟢 Open to remote (or relocation) roles: mobile engineer · product engineer · technical/team lead.
Swift · SwiftUI · UIKit · Flutter · Dart · iOS · Android
REST APIs · OpenAPI clients · RevenueCat · Firebase · Sentry · PostHog
XCTest · Flutter test · Fastlane · Codemagic · TestFlight · App Store Connect · Google Play
Xcode · Cursor · Claude Code · Codex · Git
Most of this is commercial / client work, so the code is private — here's what I shipped:
- Listening — solo mobile dev on a Flutter iOS/Android document-to-audio app. Subscriptions/paywalls, streaming playback, background & offline downloads, notes/folders, analytics, support, CI builds and releases. Grew the subscription business to thousands of paying subscribers.
- Mythia (US YC-rooted startup team) — built the Swift/UIKit iOS app for a debit-card rewards/banking product: onboarding, verification, card/account UI, wallet, transactions, rewards, push, analytics, TestFlight/App Store delivery.
- Cardsy / Leitsy — built the initial native Swift iOS app, then migrated/rebuilt the product in Flutter for iOS, Android and Web, preserving learning flows, subscriptions, social login, groups and stats.
- Earlier (since 2012) — Objective-C/Swift iOS apps, games and utilities across 20+ projects, including Meloman with 250k+ installs.
- 🌐 Website — https://ziganshin.pro
- 💼 LinkedIn — https://linkedin.com/in/dan1s
- ✉️ Email — zigdanis@gmail.com
English: C2 (EF SET 79/100) · based in Kazan, Russia (GMT+3)





