G-Mode, Second Pass: Crateria East and West#1997
G-Mode, Second Pass: Crateria East and West#1997osse101 merged 3 commits intovg-json-data:masterfrom
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| "canEnterGMode", | ||
| {"itemNotCollectedAtNode": 10}, | ||
| "h_canUsePowerBombs", | ||
| "canInsaneJump", |
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This wasn't a hard jump, from when I had to do this last.
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It was mostly used for the obscurity and precision of the PB, and if someone wanted to play with just an easier set of g-mode strats, or if the easier strats were moved down into Expert. But I think you're right, that this isnt the way to do it. I'll remove it and check if there were any others that were added like this in Crateria and remove them and think more on how it should be addressed.
Edit: looks like going for this item was the only place it was used like this
| ]}, | ||
| "h_canArtificialMorphPowerBomb" | ||
| "h_canArtificialMorphPowerBomb", | ||
| "canInsaneJump" |
| "Roll through the item to overload PLMs then quickly fall into the morph tunnel, unmorph at the correct spot and jump out before the acid touches Samus.", | ||
| "Exit G-mode and roll back into the tunnel to fix the camera and return avoiding the acid again." | ||
| ], | ||
| "devNote": "It's not possible to do this with acid damage, as Samus needs to be in direct G-mode, and a CF would solidify the bomb blocks." |
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Could you overload PLMs and then CF?
| "collectsItems": [3], | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "Roll through the item to overload PLMs then quickly fall into the morph tunnel, unmorph at the correct spot and jump out before the acid touches Samus.", |
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being "quick" doesn't seem important
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