G-Mode: WRITG#2018
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osse101
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You should be able to artificial morph into the bottom of the room and use some combination of springball+(hijump or IBJ)+ PBs to deal with the pirates and break the bomb blocks.
Xray climb + pause abuse is going to be fewer items but maybe you don't want to do that lol
| "Wave", | ||
| "h_canUsePowerBombs" | ||
| ]}, | ||
| {"heatFrames": 180} |
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| {"heatFrames": 180} | |
| {"heatFrames": 140} |
Hijump or walljump would reduce the heatframes some more.
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Standardized all the g-mode strats that go up to the top. Looking at the suggested heat frames you added in a couple spots, it looks like it should be 20 frames saved, but it is too tight for me to test.
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "Hit the shot blocks at the top of the room with a Power Bomb or Wave before exiting G-mode to save some heat damage.", | ||
| "Climbing the room without going too quickly will help ensure that the top pirate will not have placed any stationary, invisible lasers which will start moving immediately on G-mode exit." |
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You would kill the top pirate with screw so it wont place any lazers. Maybe it needs to be on the look around cycle?
Co-authored-by: Michael McKenzie <mikemck101@gmail.com>
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