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Ridley Room side platform jumps #2026
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -167,6 +167,185 @@ | |
| "flashSuitChecked": true, | ||
| "devNote": "FIXME: Ridley could also be used to set up G-mode, but the chaos of the fight makes this difficult." | ||
| }, | ||
| { | ||
| "link": [1, 2], | ||
| "name": "Side Platform Cross Room Speedy Jump", | ||
| "entranceCondition": { | ||
| "comeInWithSidePlatform": { | ||
| "platforms": [ | ||
| { | ||
| "minHeight": 1, | ||
| "maxHeight": 1, | ||
| "minTiles": 17, | ||
| "obstructions": [[1, 0]], | ||
| "speedBooster": true, | ||
| "requires": [ | ||
| {"or": [ | ||
| {"and": [ | ||
| "HiJump", | ||
| {"heatFrames": 90} | ||
| ]}, | ||
| {"and": [ | ||
| "canTrickyDashJump", | ||
| "canTrickySpringBallJump", | ||
| {"heatFrames": 115} | ||
| ]} | ||
| ]} | ||
| ], | ||
| "note": ["This applies to Warehouse Entrance."], | ||
| "detailNote": [ | ||
| "For the spring ball jump, retain forward momentum until the pause hits,", | ||
| "in order for the mid-air jump to also get the 'tricky dash' boost in height." | ||
| ] | ||
| }, | ||
| { | ||
| "minHeight": 2, | ||
| "maxHeight": 2, | ||
| "minTiles": 11.4375, | ||
| "obstructions": [[1, 0]], | ||
| "speedBooster": true, | ||
| "requires": [ | ||
| "canTrickyDashJump", | ||
| "canTrickySpringBallJump", | ||
| {"heatFrames": 100} | ||
| ], | ||
| "note": ["This applies to Ridley Tank Room, Halfie Climb Room, and Dust Torizo Room."], | ||
| "detailNote": [ | ||
| "Retain forward momentum until the pause hits,", | ||
| "in order for the mid-air jump to also get the 'tricky dash' boost in height." | ||
| ] | ||
| }, | ||
| { | ||
| "minHeight": 2, | ||
| "maxHeight": 2, | ||
| "minTiles": 12.4375, | ||
| "obstructions": [[1, 0]], | ||
| "speedBooster": true, | ||
| "requires": [ | ||
| "HiJump", | ||
| {"heatFrames": 95} | ||
| ], | ||
| "note": ["This applies to Halfie Climb Room and Dust Torizo Room."] | ||
| }, | ||
| { | ||
| "minHeight": 3, | ||
| "maxHeight": 3, | ||
| "minTiles": 10.4375, | ||
| "obstructions": [[1, 0]], | ||
| "speedBooster": true, | ||
| "requires": [ | ||
| "canTrickyDashJump", | ||
| "canTrickySpringBallJump", | ||
| {"heatFrames": 120} | ||
| ], | ||
| "note": ["This applies to Big Boy Room and Mickey Mouse Room."], | ||
| "detailNote": [ | ||
| "For the spring ball jump, retain forward momentum until the pause hits,", | ||
| "in order for the mid-air jump to also get the 'tricky dash' boost in height." | ||
| ] | ||
| }, | ||
| { | ||
| "minHeight": 2, | ||
| "maxHeight": 2, | ||
| "minTiles": 45, | ||
| "obstructions": [[2, 0]], | ||
| "speedBooster": true, | ||
| "requires": [ | ||
| "canInsaneJump", | ||
| {"heatFrames": 85} | ||
| ], | ||
| "note": ["This applies to Waterway Energy Tank Room."] | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Halfie climb works with this setup as well
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ah yeah, I think I was sometimes forgetting about water setups for the water applications, because for most of them if you have Gravity you can just Gravity jump. Added Halfie Climb variants with Waterway setup now. |
||
| }, | ||
| { | ||
| "minHeight": 2, | ||
| "maxHeight": 2, | ||
| "minTiles": 45, | ||
| "obstructions": [[3, 0]], | ||
| "speedBooster": true, | ||
| "requires": [ | ||
| "canInsaneJump", | ||
| "canMomentumConservingMorph", | ||
| {"or": [ | ||
| {"and": [ | ||
| "HiJump", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Too hard I gave up. Let me do the in room jump instead 😸
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Yeah it only save heat frames compared to the in-room jump. Added a |
||
| "canInsaneMidAirMorph", | ||
| {"heatFrames": 80} | ||
| ]}, | ||
| {"and": [ | ||
| "canTrickySpringBallJump", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The springball bounce is relatively trivial. You can bounce from Ridley's platform as well.
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. True, it's much easier. Added a FIXME for it. I haven't gotten to Norfair remote runway strats yet. |
||
| {"heatFrames": 100} | ||
| ]} | ||
| ]} | ||
| ], | ||
| "note": ["This applies to Statues Hallway."] | ||
| }, | ||
| { | ||
| "minHeight": 3, | ||
| "maxHeight": 3, | ||
| "minTiles": 37.4375, | ||
| "obstructions": [[3, 0]], | ||
| "speedBooster": true, | ||
| "requires": [ | ||
| "canInsaneJump", | ||
| "canMomentumConservingMorph", | ||
| {"or": [ | ||
| {"and": [ | ||
| "HiJump", | ||
| {"heatFrames": 85} | ||
| ]}, | ||
| {"and": [ | ||
| "canTrickySpringBallJump", | ||
| {"heatFrames": 100} | ||
| ]} | ||
| ]} | ||
| ], | ||
| "note": ["This applies to Flyway."] | ||
| }, | ||
| { | ||
| "minHeight": 2, | ||
| "maxHeight": 2, | ||
| "minTiles": 45, | ||
| "obstructions": [[4, 0]], | ||
| "speedBooster": true, | ||
| "requires": [ | ||
| "canInsaneJump", | ||
| "canMomentumConservingMorph", | ||
| "canInsaneMidAirMorph", | ||
| "canTrickySpringBallJump", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Springball bounce it |
||
| {"heatFrames": 100} | ||
| ], | ||
| "note": ["This applies to Baby Kraid Room."] | ||
| }, | ||
| { | ||
| "minHeight": 3, | ||
| "maxHeight": 3, | ||
| "minTiles": 39.4375, | ||
| "obstructions": [[3, 2]], | ||
| "speedBooster": true, | ||
| "requires": [ | ||
| "canTrickyJump", | ||
| {"or": [ | ||
| {"and": [ | ||
| "HiJump", | ||
| {"heatFrames": 75} | ||
| ]}, | ||
| {"and": [ | ||
| "canTrickySpringBallJump", | ||
| {"heatFrames": 115} | ||
| ]} | ||
| ]} | ||
| ], | ||
| "note": ["This applies to Metal Pirates Room."] | ||
| } | ||
| ] | ||
| } | ||
| }, | ||
| "requires": [], | ||
| "devNote": [ | ||
| "FIXME: Many of the spring ball jump variants can be done more easily with a spring ball bounce,", | ||
| "which should be added as a separate strat." | ||
| ] | ||
| }, | ||
| { | ||
| "id": 23, | ||
| "link": [1, 2], | ||
|
|
||
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