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Ridley Room side platform jumps#2026

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osse101 merged 2 commits intovg-json-data:masterfrom
blkerby:side-platforms-13
Apr 29, 2025
Merged

Ridley Room side platform jumps#2026
osse101 merged 2 commits intovg-json-data:masterfrom
blkerby:side-platforms-13

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@blkerby
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@blkerby blkerby commented Apr 22, 2025

This also updates the test to collect the requires from side platform entrance conditions and include them in the checks on the requires. It is treated as if all the platform requires are joined by an or, appended to the main strat requires. In order to avoid triggering false positives on the and/or tests, we have to be careful how the and and or here are constructed.

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I must have been doing the tricky dash jumps wrong.
High run speed jumps are still the worst.

Comment thread region/lowernorfair/east/Ridley's Room.json
"canInsaneJump",
{"heatFrames": 85}
],
"note": ["This applies to Waterway Energy Tank Room."]
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Halfie climb works with this setup as well

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Ah yeah, I think I was sometimes forgetting about water setups for the water applications, because for most of them if you have Gravity you can just Gravity jump. Added Halfie Climb variants with Waterway setup now.

"canTrickySpringBallJump",
{"heatFrames": 100}
],
"note": ["This applies to Ridley Tank Room, Halfie Climb Room, and Dust Torizo Room."]
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Couldn't get close to making it

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https://videos.maprando.com/video/4915

By maintaining forward momentum until the pause hits, the "tricky dash" speed boosts the mid-air jump. Added a detailNote about this.

"canTrickySpringBallJump",
{"heatFrames": 120}
],
"note": ["This applies to Big Boy Room and Mickey Mouse Room."]
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Couldn't get close

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{"heatFrames": 80}
]},
{"and": [
"canTrickySpringBallJump",
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The springball bounce is relatively trivial. You can bounce from Ridley's platform as well.

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True, it's much easier. Added a FIXME for it. I haven't gotten to Norfair remote runway strats yet.

"canMomentumConservingMorph",
{"or": [
{"and": [
"HiJump",
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Too hard I gave up. Let me do the in room jump instead 😸

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Yeah it only save heat frames compared to the in-room jump. Added a canInsaneMidAirMorph requirement now for this HiJump variant. For what it's worth, I'm finding that pause-buffering the morph helps quite a bit: https://videos.maprando.com/video/6226

"canInsaneJump",
"canMomentumConservingMorph",
"canInsaneMidAirMorph",
"canTrickySpringBallJump",
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Springball bounce it

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osse101 commented Apr 29, 2025

  • My Halfie Climb comment meant there was a case that wasn't covered which had fewer requirements.
  • Halfie Climb [3, 3] is listed as 13 tiles, when you can use more than that by breaking the shot blocks.
  • The actual used tile amount in the case for Ridley's room used a long enough runway for the Oums to be an issue, so it should be looked at in a separate PR.

@osse101 osse101 merged commit d2bf42e into vg-json-data:master Apr 29, 2025
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blkerby commented Apr 29, 2025

  • My Halfie Climb comment meant there was a case that wasn't covered which had fewer requirements.

    • Halfie Climb [3, 3] is listed as 13 tiles, when you can use more than that by breaking the shot blocks.

    • The actual used tile amount in the case for Ridley's room used a long enough runway for the Oums to be an issue, so it should be looked at in a separate PR.

Oh yeah I think I just overlooked that you could break the shot blocks to extend the runway 🤦‍♂️ So the setup strat would have to be adjusted (or a new one added), and then we can look at all the applications again.

@blkerby blkerby deleted the side-platforms-13 branch February 15, 2026 00:08
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