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51 changes: 50 additions & 1 deletion region/lowernorfair/east/Ridley's Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -164,8 +164,22 @@
{"enemyDamage": {"enemy": "Ridley", "type": "contact", "hits": 1}}
],
"gModeRegainMobility": {},
"flashSuitChecked": true
},
{
"link": [1, 1],
"name": "G-Mode Setup - Get Hit By Ridley",
"requires": [
{"heatFrames": 500},
{"not": "f_DefeatedRidley"},
"canRiskPermanentLossOfAccess"
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true,
"devNote": "FIXME: Ridley could also be used to set up G-mode, but the chaos of the fight makes this difficult."
"note": "Get into position and Ridley will hit Samus shorly after starting to move.",
"devNote": "Not likely to be possible, as it requires canRiskPermanentLossOfAccess and Ridley alive with the door unlocked."
},
{
"id": 26,
Expand Down Expand Up @@ -555,6 +569,41 @@
"flashSuitChecked": true,
"devNote": "FIXME: Ridley could also be used to set up G-mode, but the chaos of the fight makes this difficult."
},
{
"link": [2, 2],
"name": "G-Mode Setup - Get Hit By Ridley",
"requires": [
{"heatFrames": 900},
{"or": [
"canTrickyGMode",
{"heatFrames": 180}
]},
"canInsaneJump",
{"or": [
"SpaceJump",
"canWalljump",
{"and": [
"HiJump",
"canSpringBallJumpMidAir"
]}
]},
{"not": "f_DefeatedRidley"},
"canRiskPermanentLossOfAccess"
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true,
"note": [
"It is much more common for Ridley to hit Samus when Ridley is facing left.",
"One way to get Ridley to turn around is when it pogos on the right side of the room, stationary spin jump and break spin.",
"The fireballs can be tricky to deal with in the door frame, but can be done by dropping down and quickly wall jumping back up or by kagoing them."
],
"devNote": [
"Not likely to be possible, as it requires canRiskPermanentLossOfAccess and Ridley alive with the door unlocked.",
"The extra heat frames are a leniency to account for randomness."
]
},
{
"id": 6,
"link": [2, 2],
Expand Down
24 changes: 24 additions & 0 deletions region/maridia/inner-pink/Draygon's Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -396,6 +396,30 @@
"gModeRegainMobility": {},
"flashSuitChecked": true
},
{
"link": [1, 1],
"name": "G-Mode Setup - Get Hit By Draygon",
"requires": [
{"not": "f_DefeatedDraygon"},
"canRiskPermanentLossOfAccess",
{"or": [
"h_breakOneDraygonTurret",
{"and": [
"canTrickyDodgeEnemies",
"Gravity"
]},
{"and": [
"canSuitlessMaridia",
"canTrickyGMode"
]}
]}
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true,
"devNote": "Not likely to be possible, as it requires canRiskPermanentLossOfAccess and Draygon alive with the door unlocked."
},
{
"id": 9,
"link": [1, 1],
Expand Down
19 changes: 19 additions & 0 deletions region/norfair/east/Green Bubbles Tunnel.json
Original file line number Diff line number Diff line change
Expand Up @@ -369,6 +369,25 @@
"collectsItems": [3],
"flashSuitChecked": true
},
{
"link": [2, 2],
"name": "G-Mode Setup - Get Hit By Geruta",
"requires": [
{"heatFrames": 350}
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"collectsItems": [3],
"flashSuitChecked": true,
"note": [
"On entry, wait for the Geruta to swoop under the door runway, then spin jump up into the alcove on the ceiling above the end of the runway.",
"The Geruta will often swoop around the runway and be set up to hit Samus on the next swoop.",
"Other times it may swoop outwards instead; in this scenario, repeat the same movements for another attempt for it to swoop towards the door.",
"Because it deals a lot of damage, it is possible to enter with ~99 Energy and use the setup whether it swoops towards the door on a first or second attempt at manipulating it."
],
"devNote": "Adding more heat frame leniency here won't really help because then if the Geruta gets into position quickly, Samus will have too much Energy to use for the setup."
},
{
"id": 11,
"link": [2, 3],
Expand Down
39 changes: 39 additions & 0 deletions region/norfair/west/Crocomire Escape.json
Original file line number Diff line number Diff line change
Expand Up @@ -677,6 +677,45 @@
"Use the platform at the top-right of the room to gain temporary blue, then chain it through the door."
]
},
{
"link": [2, 2],
"name": "G-Mode Setup - Get Hit By Geruta",
"requires": [
"h_heatProof",
"canBePatient",
{"or": [
{"and": [
"canInsaneJump",
"canTrickyUseFrozenEnemies"
]},
{"enemyDamage": {"enemy": "Geruta", "type": "contact", "hits": 2}}
]},
{"or": [
"canInsaneJump",
"canTrickyUseFrozenEnemies",
"Charge",
"Plasma",
"h_usePowerBomb",
{"ammo": {"type": "Missile", "count": 3}},
{"ammo": {"type": "Super", "count": 1}},
{"and": [
"ScrewAttack",
{"lavaFrames": 20}
]}
]}
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true,
"note": [
"On room entry, perform a low spin jump onto the first ledge to avoid getting the Geruta to swoop to the right.",
"Jump against the left wall, then move right and the Geruta should come down quickly.",
"Move back and forth until it comes down further. This can be tricky if needing to avoid contact damage.",
"Quickly freezing the Geruta as it starts to come down can be used to avoid taking a hit.",
"Killing the Dragon on room entry can also be helpful."
]
},
{
"id": 53,
"link": [2, 2],
Expand Down