Misc horizontal G-mode setups#2097
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| "link": [2, 2], | ||
| "name": "G-Mode Setup - Get Hit By Ridley", | ||
| "requires": [ | ||
| "h_heatProof", |
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I'm consistently seeing 15 seconds. But I'm should RNG could make it a little longer.
When Ridley pogos on the right side of the room, I do a stationary spinjump and spin break to turn him around.
Fireballs are sometimes hard to avoid in the door frame.
| {"not": "f_DefeatedDraygon"}, | ||
| "canRiskPermanentLossOfAccess", | ||
| {"or": [ | ||
| "canTrickyDodgeEnemies", |
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With a broken turret you can stand in the door as draygon spawns and leave in time. Otherwise the turret will shoot you in the door so you need a cue for when to run out, like music. I but was still getting zoned away from the door.
With gravity it looked best to wait until after the fight has started. You still have to dodge turret fire so it's kinda RNG. But I think it should be gravity+canTrickyDodgeEnemies. And suitless+some insane tech.
| "link": [2, 2], | ||
| "name": "G-Mode Setup - Get Hit By Geruta", | ||
| "requires": [ | ||
| {"heatFrames": 550}, |
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https://videos.maprando.com/video/6823
The exact timing is pretty RNG. Whether using your method or mine, the bat can get caught on the floor and ceiling.
| "h_heatProof", | ||
| {"or": [ | ||
| "canInsaneJump", | ||
| {"enemyDamage": {"enemy": "Geruta", "type": "contact", "hits": 1}} | ||
| ]} |
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| "h_heatProof", | |
| {"or": [ | |
| "canInsaneJump", | |
| {"enemyDamage": {"enemy": "Geruta", "type": "contact", "hits": 1}} | |
| ]} | |
| "h_heatProof", | |
| "canBePatient", | |
| {"or": [ | |
| "canInsaneJump", | |
| {"enemyDamage": {"enemy": "Geruta", "type": "contact", "hits": 2}} | |
| ]} |
The bat is extremely finicky.
I don't think damageless is reasonable, without a full setup. But maybe you could learn the movement cues.
The dragon is a nuisance where you can take extra time to avoid fireballs.
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