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16 changes: 16 additions & 0 deletions region/crateria/west/Statues Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -223,6 +223,22 @@
"f_TourianOpen",
"canDoubleSpringBallJumpMidAir",
"canUnderwaterBombIntoSpringBallJump"
],
"note": [
"Perform a double Spring Ball jump without Hi-Jump,",
"using a Bomb to propel Samus upward just long enough to get the second mid-air Spring Ball jump."
],
"detailNote": [
"Crouch, press pause, delay the initial jump as long as possible, and perform a very quick mid-air morph;",
"it can help to keep holding down when crouching, to buffer the aim-down input.",
"Equip Spring Ball, unpause, press Start to pause again, and perform a max-height Spring Ball jump;",
"ideally Start should be pressed slightly before the mid-air jump.",
"Unequip Spring Ball, unpause, and lay a Bomb slightly after regaining control (do not buffer it).",
"The Bomb should be laid between 5 frames and about 10 frames after regaining control, while the screen is still fairly dark.",
"Then press pause between 23 and 25 frames later and buffer a second Spring Ball jump.",
"The end of the frame window for when the Bomb can be laid depends on how well the first part was done",
"(with a larger window being obtained by pausing as early as possible both times and jumping as late as possible both times);",
"but the delay between laying the Bomb and performing the final pause is always the same 3-frame window."
]
},
{
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4 changes: 4 additions & 0 deletions region/maridia/inner-green/Spring Ball Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -205,6 +205,10 @@
"note": [
"Wall jump until Samus is just below the water line and then morph and place a Bomb",
"Use the brief moment during the Bomb explosion that knocks Samus upwards to setup a Springball jump to jump out of the water."
],
"devNote": [
"FIXME: This can also be done with a double Spring Ball jump (using Bombs) without wall jumping,",
"but it seems more difficult than Statues Room and West Cac Alley, because of the water tide."
]
},
{
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2 changes: 1 addition & 1 deletion region/maridia/inner-pink/Crab Shaft.json
Original file line number Diff line number Diff line change
Expand Up @@ -974,7 +974,7 @@
"Hold down and back through the transition, to perform a momentum-conserving turnaround past the corner.",
"Perform a mid-air Spring Ball jump, timing a pause to hit soon after the mid-air jump.",
"Unequip Spring Ball, lay a Bomb about half a tile below the peak of the jump.",
"Press pause at the peak of the jump, tp reequip Spring Ball immediately after Samus is boosted by the bomb.",
"Press pause at the peak of the jump, to reequip Spring Ball immediately after Samus is boosted by the bomb.",
"Buffer a jump out of the unpause, to get a second Spring Ball jump and make it up."
]
},
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16 changes: 16 additions & 0 deletions region/maridia/inner-pink/West Cactus Alley Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -519,6 +519,22 @@
"requires": [
"canDoubleSpringBallJumpMidAir",
"canUnderwaterBombIntoSpringBallJump"
],
"note": [
"Perform a double Spring Ball jump without Hi-Jump,",
"using a Bomb to propel Samus upward just long enough to get the second mid-air Spring Ball jump."
],
"detailNote": [
"Crouch, press pause, delay the initial jump as long as possible, and perform a very quick mid-air morph;",
"it can help to keep holding down when crouching, to buffer the aim-down input.",
"Equip Spring Ball, unpause, press Start to pause again, and perform a max-height Spring Ball jump;",
"ideally Start should be pressed slightly before the mid-air jump.",
"Unequip Spring Ball, unpause, and lay a Bomb slightly after regaining control (do not buffer it).",
"The Bomb should be laid between 5 frames and about 10 frames after regaining control, while the screen is still fairly dark.",
"Then press pause between 23 and 25 frames later and buffer a second Spring Ball jump.",
"The end of the frame window for when the Bomb can be laid depends on how well the first part was done",
"(with a larger window being obtained by pausing as early as possible both times and jumping as late as possible both times);",
"but the delay between laying the Bomb and performing the final pause is always the same 3-frame window."
]
},
{
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9 changes: 6 additions & 3 deletions tech.json
Original file line number Diff line number Diff line change
Expand Up @@ -1050,11 +1050,14 @@
],
"otherRequires": [],
"note": [
"Use the tiny amount of height gain from an underwater Bomb explosion to re-equip Springball and perform a Springball jump.",
"This is most often used to get a second SpringBall jump when underwater without HiJump.",
"Use the tiny amount of height gain from an underwater Bomb explosion to re-equip Spring Ball and perform a mid-air Spring Ball jump.",
"This is most often used to get a second Spring Ball jump when underwater without Hi-Jump.",
"Bombs are required since Power Bombs will prevent pausing."
],
"devNote": "Similar to an underwater walljump into springballjump, but that has no applications yet since double springballjump is easier for similar requirements."
"detailNote": [
"There is a 3-frame window for when to perform the final Spring Ball jump relative to when the Bomb was laid.",
"Usually this will be done as a pause-buffered Spring Ball jump, in which case pause must be pressed between 23 and 25 frames after laying the Bomb."
]
}
]
}
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